Survivor's Manteau
| Item ID | 20813 | Name | Survivor's Manteau |
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A manteau which protects its wearer from the elements.
_______________________ VIT +10 MDEF +5 _______________________ When equipped with Staff of Survival[1]: MaxHP +300 MATK -5% MATK +1% per Refine Level of Staff of Survival. Decreases damage taken from Neutral elemental attacks by 3%*Refine Level of garment. _______________________ When equipped with Manteau of Survival: Decreases damage taken from Demi-Human race by 1%. Decreases Fixed Casting Time by 50%. When Manteau of Survival Refined to +5: Decreases damage taken from Demi-Human race by 2%. When Manteau of Survival Refined to +7: Decreases damage taken from Demi-Human race by 2%. _______________________ When equipped with Orbs of Survival and Staff of Survival[1]: MATK +1% When Staff of Survival[1] Refined to +5: MATK +2% When Staff of Survival[1] Refined to +7: MATK +2% _______________________ When equipped with Devilring Card: Increases damage taken from Neutral elemental attacks by 30%. _______________________ When equipped with Shoes of Survival: MATK +10% If Manteau of Survival Refine Level +7: Decreases damage taken from Earth and Wind elemental attacks by 15%. If Manteau of Survival Refine Level +9: Decreases damage taken from Earth and Wind elemental attacks by 15%. _______________________ Type: Garment Defense: 10 Weight: 55 Armor Level: 1 _______________________ Requirement: Base Level 75 Magician and Soul Linker classes |
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| Weapon Level | 0 | Identifier | Clack_Of_Servival_ | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Garment | ||
| Defense | 10 | Equippable Jobs | Mage, Wizard, Sage, Soul Linker | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 55 | Min Equip Level | 75 | ||
| NPC Buy | 1,000 | Max Equip Level | None | ||
| NPC Sell | 500 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
bonus bMdef,5; bonus bVit,10; |
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| Set | Script | ||||||
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bonus bMaxHP,300; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); .@r_garment = getequiprefinerycnt(EQI_GARMENT); bonus bMatkRate,.@r_weapon-5; bonus2 bSubEle,Ele_Neutral,.@r_garment*3; |
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bonus bMaxHP,300; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); .@r_garment = getequiprefinerycnt(EQI_GARMENT); bonus bMatkRate,.@r_weapon-5; bonus2 bSubEle,Ele_Neutral,.@r_garment*3; |
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.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatkRate,1;
if (.@r >= 5) {
bonus bMatkRate,2;
if (.@r >= 7) {
bonus bMatkRate,2;
}
}
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.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatkRate,1;
if (.@r >= 5) {
bonus bMatkRate,2;
if (.@r >= 7) {
bonus bMatkRate,2;
}
}
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.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bMatkRate,10;
if (.@r >= 7) {
bonus2 bSubEle,Ele_Earth,15;
bonus2 bSubEle,Ele_Wind,15;
}
if (.@r >= 9) {
bonus2 bSubEle,Ele_Earth,15;
bonus2 bSubEle,Ele_Wind,15;
}
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.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bFixedCastrate,-50;
bonus2 bSubRace,RC_DemiHuman,1;
bonus2 bSubRace,RC_Player_Human,1;
if (.@r >= 5) {
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
}
if (.@r >= 7) {
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
}
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.@r = getequiprefinerycnt(EQI_GARMENT); bonus bVariableCastrate,-5*(.@r/2); |
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bonus2 bSubEle,Ele_Neutral,-30; |
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bonus2 bSubEle,Ele_Neutral,-50; |
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bonus bDelayrate,10; bonus2 bSubEle,Ele_Neutral,-50; |
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bonus bAspd,-2; bonus2 bSubEle,Ele_Neutral,-50; |
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bonus bAtkRate,-15; bonus2 bSubEle,Ele_Neutral,-50; |
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bonus bLongAtkDef,-10; bonus2 bSubEle,Ele_Neutral,-50; |
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bonus bSPDrainValue,-3; bonus2 bSubEle,Ele_Neutral,-50; |
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bonus bMaxHP,-50*BaseLevel; bonus2 bSubEle,Ele_Neutral,-50; |
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bonus bPerfectHitAddRate,-30; bonus2 bSubEle,Ele_Neutral,-50; |
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bonus bFlee,-50; bonus2 bSubEle,Ele_Neutral,-50; |
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bonus bMagicHPGainValue,-200; bonus bMagicSPGainValue,-20; bonus2 bSubEle,Ele_Neutral,-50; |
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bonus bLongAtkRate,-15; bonus2 bSubEle,Ele_Neutral,-50; |
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bonus bMdef,-30; bonus2 bSubEle,Ele_Neutral,-50; |
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bonus bMatkRate,-15; bonus2 bSubEle,Ele_Neutral,-50; |