Enforcer Cape
| Item ID | 20800 | Name | Enforcer Cape |
|
Soaked with blood, this manteau releases terrible aura.
_______________________ MDEF +10 _______________________ Decreases After Skill Delay by 5%. _______________________ If mastered Level 5 Cross Impact: Increases damage of Cross Impact by 5%. _______________________ If mastered Level 5 Grim Tooth: Increases damage of Grim Tooth by 50%. _______________________ If mastered Level 10 Soul Breaker: Increases damage of Soul Breaker by 50%. _______________________ Refine Level +7: Decreases After Skill Delay by 3%. For each Base Level: Increases damage of Grim Tooth by 1%. For each 3 Base Level: Increases damage of Soul Breaker by 1%. For each 30 Base Level: Increases damage of Cross Impact by 1%. _______________________ Refine Level +9: MaxSP +5% Decreases After Skill Delay by 3%. _______________________ When equipped by Guillotine Cross class: MaxHP +15% Decreases damage taken from Ranged Physical Damage by 20%. Refine Level of Enforcer Manteau is +7 or higher: MaxHP +5% Decreases damage taken from Ranged Physical Damage by 15%. _______________________ When equipped by Guillotine Cross class: When equipped with Rectangular Large Sleeve or Horn Card: Increases damage taken from Ranged Physical Damage by 35%. _______________________ Type: Garment Defense: 18 Weight: 30 Armor Level: 1 _______________________ Requirement: Base Level 100 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Enforcer_cape | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Garment | ||
| Defense | 18 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 30 | Min Equip Level | 100 | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bMdef,10;
if (getskilllv("AS_GRIMTOOTH") == 5) {
bonus2 bSkillAtk,"AS_GRIMTOOTH",50;
}
if (getskilllv("GC_CROSSIMPACT") == 5) {
bonus2 bSkillAtk,"GC_CROSSIMPACT",5;
}
if (getskilllv("ASC_BREAKER") == 10) {
bonus2 bSkillAtk,"ASC_BREAKER",50;
}
if (.@r>=7) {
.@delay += 3;
bonus2 bSkillAtk,"AS_GRIMTOOTH",BaseLevel;
bonus2 bSkillAtk,"ASC_BREAKER",BaseLevel/3;
bonus2 bSkillAtk,"GC_CROSSIMPACT",BaseLevel/30;
}
if (.@r>=9) {
.@delay += 3;
bonus bMaxSPrate,5;
}
bonus bDelayrate,-.@delay;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) {
if (.@r >= 7) {
bonus bMaxHPrate,20;
bonus bLongAtkDef,35;
}
else {
bonus bMaxHPrate,15;
bonus bLongAtkDef,20;
}
}
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| Set | Script | ||||
|---|---|---|---|---|---|
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bonus bLongAtkDef,-35; |
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bonus bLongAtkDef,-35; |
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if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) bonus bLongAtkDef,-35; |