Enforcer Cape

Item ID 20800 Name Enforcer Cape
Soaked with blood, this manteau releases terrible aura.
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MDEF +10
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Decreases After Skill Delay by 5%.
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If mastered Level 5 Cross Impact:
Increases damage of Cross Impact by 5%.
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If mastered Level 5 Grim Tooth:
Increases damage of Grim Tooth by 50%.
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If mastered Level 10 Soul Breaker:
Increases damage of Soul Breaker by 50%.
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Refine Level +7:
Decreases After Skill Delay by 3%.

For each Base Level:
Increases damage of Grim Tooth by 1%.

For each 3 Base Level:
Increases damage of Soul Breaker by 1%.

For each 30 Base Level:
Increases damage of Cross Impact by 1%.
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Refine Level +9:
MaxSP +5%
Decreases After Skill Delay by 3%.
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When equipped by Guillotine Cross class:
MaxHP +15%
Decreases damage taken from Ranged Physical Damage by 20%.

Refine Level of Enforcer Manteau is +7 or higher:
MaxHP +5%
Decreases damage taken from Ranged Physical Damage by 15%.
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When equipped by Guillotine Cross class:
When equipped with Rectangular Large Sleeve or Horn Card:
Increases damage taken from Ranged Physical Damage by 35%.
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Type: Garment
Defense: 18
Weight: 30
Armor Level: 1
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Requirement:
Base Level 100
Weapon Level 0 Identifier Enforcer_cape
Attack 0 Type Armor
MATK 0 Equip Locations Garment
Defense 18 Equippable Jobs None
Range 0 Equip Gender Both (Male and Female)
Slots 1 Equip Upper None
Weight 30 Min Equip Level 100
NPC Buy 20 Max Equip Level None
NPC Sell 10 Refineable Yes
Credit Price None Trade restriction None
Item Script
.@r = getrefine();
bonus bMdef,10;
if (getskilllv("AS_GRIMTOOTH") == 5) {
   bonus2 bSkillAtk,"AS_GRIMTOOTH",50;
}
if (getskilllv("GC_CROSSIMPACT") == 5) {
   bonus2 bSkillAtk,"GC_CROSSIMPACT",5;
}
if (getskilllv("ASC_BREAKER") == 10) {
   bonus2 bSkillAtk,"ASC_BREAKER",50;
}
if (.@r>=7) {
   .@delay += 3;
   bonus2 bSkillAtk,"AS_GRIMTOOTH",BaseLevel;
   bonus2 bSkillAtk,"ASC_BREAKER",BaseLevel/3;
   bonus2 bSkillAtk,"GC_CROSSIMPACT",BaseLevel/30;
}
if (.@r>=9) {
   .@delay += 3;
   bonus bMaxSPrate,5;
}
bonus bDelayrate,-.@delay;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) {
   if (.@r >= 7) {
      bonus bMaxHPrate,20;
      bonus bLongAtkDef,35;
   }
   else {
      bonus bMaxHPrate,15;
      bonus bLongAtkDef,20;
   }
}

Set Script
Imuke Upper Shield
Enforcer Cape
bonus bLongAtkDef,-35;
Enforcer Cape
Horn Card
bonus bLongAtkDef,-35;
Enforcer Cape
Q-Range
if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin)
   bonus bLongAtkDef,-35;