Elemental Towel

Item ID 20799 Name Elemental Towel
A towel on the shoulder that has been improved to exert the power of the four major elements more strongly.
You can feel the power of the four major elements directly from your skin.
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Increases Ranged Physical Damage by 2%.
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Refine Level +7:
Decreases SP Consumption of Arrow Storm by 20.
Decreases SP Consumption of Severe Rainstorm by 60.
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Refine Level +8:
Increases Ranged Physical Damage by additional 2%.
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Refine Level +9:
Increases Ranged Physical Damage by additional 3%.
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When equipped with Burning Bow and Fire Arrow:
For each Refine Level of Burning Bow:
Increases damage of Arrow Storm and Severe Rainstorm by 5%.

Refine Level of Burning Bow is +10 or higher:
ASPD +1
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When equipped with Frozen Bow and Crystal Arrow:
For each Refine Level of Frozen Bow:
Increases damage of Arrow Storm and Severe Rainstorm by 5%.

Refine Level of Frozen Bow is +10 or higher:
ASPD +1
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When equipped with Earth Bow and Stone Arrow:
For each Refine Level of Earth Bow:
Increases damage of Arrow Storm and Severe Rainstorm by 5%.

Refine Level of Earth Bow is +10 or higher:
ASPD +1
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When equipped with Gust Bow and Arrow of Wind:
For each Refine Level of Gust Bow:
Increases damage of Arrow Storm and Severe Rainstorm by 5%.

Refine Level of Gust Bow is +10 or higher:
ASPD +1
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Type: Garment
Defense: 13
Weight: 40
Armor Level: 1
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Requirement:
Base Level 100
Weapon Level 0 Identifier Elemental_Towel
Attack 0 Type Armor
MATK 0 Equip Locations Garment
Defense 13 Equippable Jobs None
Range 0 Equip Gender Both (Male and Female)
Slots 1 Equip Upper None
Weight 40 Min Equip Level 100
NPC Buy 20 Max Equip Level None
NPC Sell 10 Refineable Yes
Credit Price None Trade restriction None
Item Script
bonus bLongAtkRate,2;
if (getrefine()>=7) {
   bonus2 bSkillUseSP,"RA_ARROWSTORM",20;
   bonus2 bSkillUseSP,"WM_SEVERE_RAINSTORM",60;
}
if (getrefine()>=8) {
   bonus bLongAtkRate,2;
}
if (getrefine()>=9) {
   bonus bLongAtkRate,3;
}

Set Script
Elemental Towel
Fire Arrow
Burning Bow
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"RA_ARROWSTORM",(5*.@r);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",(5*.@r);
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
   bonus bAspd,1;
}
Elemental Towel
Crystal Arrow
Frozen Bow
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"RA_ARROWSTORM",(5*.@r);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",(5*.@r);
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
   bonus bAspd,1;
}
Elemental Towel
Arrow of Wind
Gust Bow
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"RA_ARROWSTORM",(5*.@r);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",(5*.@r);
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
   bonus bAspd,1;
}
Elemental Towel
Stone Arrow
Earth Bow
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"RA_ARROWSTORM",(5*.@r);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",(5*.@r);
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
   bonus bAspd,1;
}
Elemental Towel
Burning Bow
Fire Arrow
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"RA_ARROWSTORM",(5*.@r);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",(5*.@r);
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
   bonus bAspd,1;
}
Elemental Towel
Frozen Bow
Crystal Arrow
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"RA_ARROWSTORM",(5*.@r);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",(5*.@r);
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
   bonus bAspd,1;
}
Elemental Towel
Gust Bow
Arrow of Wind
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"RA_ARROWSTORM",(5*.@r);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",(5*.@r);
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
   bonus bAspd,1;
}
Elemental Towel
Earth Bow
Stone Arrow
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"RA_ARROWSTORM",(5*.@r);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",(5*.@r);
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
   bonus bAspd,1;
}