Elemental Towel
| Item ID | 20799 | Name | Elemental Towel |
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A towel on the shoulder that has been improved to exert the power of the four major elements more strongly.
You can feel the power of the four major elements directly from your skin. _______________________ Increases Ranged Physical Damage by 2%. _______________________ Refine Level +7: Decreases SP Consumption of Arrow Storm by 20. Decreases SP Consumption of Severe Rainstorm by 60. _______________________ Refine Level +8: Increases Ranged Physical Damage by additional 2%. _______________________ Refine Level +9: Increases Ranged Physical Damage by additional 3%. _______________________ When equipped with Burning Bow and Fire Arrow: For each Refine Level of Burning Bow: Increases damage of Arrow Storm and Severe Rainstorm by 5%. Refine Level of Burning Bow is +10 or higher: ASPD +1 _______________________ When equipped with Frozen Bow and Crystal Arrow: For each Refine Level of Frozen Bow: Increases damage of Arrow Storm and Severe Rainstorm by 5%. Refine Level of Frozen Bow is +10 or higher: ASPD +1 _______________________ When equipped with Earth Bow and Stone Arrow: For each Refine Level of Earth Bow: Increases damage of Arrow Storm and Severe Rainstorm by 5%. Refine Level of Earth Bow is +10 or higher: ASPD +1 _______________________ When equipped with Gust Bow and Arrow of Wind: For each Refine Level of Gust Bow: Increases damage of Arrow Storm and Severe Rainstorm by 5%. Refine Level of Gust Bow is +10 or higher: ASPD +1 _______________________ Type: Garment Defense: 13 Weight: 40 Armor Level: 1 _______________________ Requirement: Base Level 100 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Elemental_Towel | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Garment | ||
| Defense | 13 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 40 | Min Equip Level | 100 | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
bonus bLongAtkRate,2;
if (getrefine()>=7) {
bonus2 bSkillUseSP,"RA_ARROWSTORM",20;
bonus2 bSkillUseSP,"WM_SEVERE_RAINSTORM",60;
}
if (getrefine()>=8) {
bonus bLongAtkRate,2;
}
if (getrefine()>=9) {
bonus bLongAtkRate,3;
}
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| Set | Script | ||||||
|---|---|---|---|---|---|---|---|
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.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"RA_ARROWSTORM",(5*.@r);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",(5*.@r);
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bAspd,1;
}
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.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"RA_ARROWSTORM",(5*.@r);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",(5*.@r);
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bAspd,1;
}
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.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"RA_ARROWSTORM",(5*.@r);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",(5*.@r);
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bAspd,1;
}
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.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"RA_ARROWSTORM",(5*.@r);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",(5*.@r);
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bAspd,1;
}
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.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"RA_ARROWSTORM",(5*.@r);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",(5*.@r);
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bAspd,1;
}
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.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"RA_ARROWSTORM",(5*.@r);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",(5*.@r);
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bAspd,1;
}
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.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"RA_ARROWSTORM",(5*.@r);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",(5*.@r);
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bAspd,1;
}
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.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"RA_ARROWSTORM",(5*.@r);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",(5*.@r);
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bAspd,1;
}
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