Guardian Engine
| Item ID | 20777 | Name | Guardian Engine |
|
Shoulder parts made to strengthen the defense ability and maximize the performance as a guardian unit.
_______________________ MaxHP +2% _______________________ Decreases SP Consumption of Infrared Scran by 50. Decreases Infrared Scran skill cooldown by 1 second. _______________________ When equipped with Guardian Unit, Guardian Boots and Guardian Barrel: Decreases Variable Casting Time of Vulcan Arm and Boost Knuckle by 100%. Prevents Frozen status. Refine Level of Guardian Unit, Guardian Engine and Guardian Boots is +7 or higher: Decreases damage taken from Holy elemental attacks by 10%. Increases damage of Vulcan Arm and Boost Knuckle by additional 50%. When Pile Bunker is used: Auto-casts Level 5 Dispell on the enemy. Increases Pile Punker skill cooldown by 3 seconds. _______________________ When equipped with Guardian Processor: Decreases damage taken fron Demi-Human race by 3%. Refine Level of Guardian Engine is +7 or higher: Decreases damage taken from Holy and Shadow elemental attacks by 15%. Decreases damage taken fron Demi-Human race by additional 1%. Refine Level of Guardian Engine is +10 or higher: Decreases damage taken from Holy and Shadow elemental attacks by additional 15%. Decreases damage taken fron Demi-Human race by additional 1%. _______________________ Type: Garment Defense: 25 Weight: 150 Armor Level: 1 _______________________ Requirement: Base Level 100 Mechanic |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Upgrade_Part_Engine_J | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Garment | ||
| Defense | 25 | Equippable Jobs | Blacksmith | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 150 | Min Equip Level | 100 | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
bonus bMaxHPrate,2; bonus2 bSkillUseSP,"NC_INFRAREDSCAN",50; bonus2 bSkillCooldown,"NC_INFRAREDSCAN",-1000; |
||||
| Set | Script | ||||||||
|---|---|---|---|---|---|---|---|---|---|
|
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSubRace,RC_DemiHuman,3;
if (.@r>=7) {
bonus2 bSubEle,Ele_Holy,15;
bonus2 bSubEle,Ele_Dark,15;
bonus2 bSubRace,RC_DemiHuman,1;
if (.@r>=9) {
bonus2 bSubEle,Ele_Holy,15;
bonus2 bSubEle,Ele_Dark,15;
bonus2 bSubRace,RC_DemiHuman,1;
}
}
|
||||||||
|
bonus2 bVariableCastrate,"NC_VULCANARM",-100;
bonus2 bVariableCastrate,"NC_BOOSTKNUCKLE",-100;
bonus2 bResEff,Eff_Freeze,10000;
if (getequiprefinerycnt(EQI_ARMOR) >= 7 && getequiprefinerycnt(EQI_GARMENT) >= 7 && getequiprefinerycnt(EQI_SHOES) >= 7) {
bonus2 bSubEle,Ele_Holy,10;
bonus2 bSkillAtk,"NC_VULCANARM",50;
bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",50;
bonus4 bAutoSpellOnSkill,"NC_PILEBUNKER","SA_DISPELL",5,1000;
bonus2 bSkillCooldown,"NC_PILEBUNKER",3000;
}
|