Fallen Warrior Manteau

Item ID 20749 Name Fallen Warrior Manteau
Manteau of legendary hero whose died in battle.
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
_______________________
Base STR at least 90:
ATK +10
_______________________
For each Refine Level:
ATK +2
_______________________
Base INT at least 90:
MATK +20
_______________________
For each Refine Level:
MATK +3
_______________________
Base VIT at least 90:
Decreases damage taken from Neutral elemental attacks by 3%.
_______________________
Refine Level +8:
Decreases damage taken from Neutral elemental attacks by 3%.
_______________________
Refine Level +10:
Decreases damage taken from Neutral elemental attacks by 4%.
_______________________
Base AGI at least 90:
Increases Attack Speed (decreases After Attack Delay by 3%).
_______________________
For each 2 Refine Levels:
Increases Attack Speed (decreases After Attack Delay by 1%).
_______________________
Refine Level +10:
ASPD +1
_______________________
Base DEX at least 90:
Increases Ranged Physical Damage by 3%.
_______________________
For each 2 Refine Levels:
Increases Ranged Physical Damage by 1%.
_______________________
Base LUK at least 90:
Increases Critical Damage by 5%.
_______________________
For each Refine Level:
Increases Critical Damage by 1%.
_______________________
Type: Garment
Defense: 30
Weight: 60
Armor Level: 1
_______________________
Requirement:
Base Level 170
Weapon Level 0 Identifier Manteau_Of_Fallen_
Attack 0 Type Armor
MATK 0 Equip Locations Garment
Defense 30 Equippable Jobs None
Range 0 Equip Gender Both (Male and Female)
Slots 1 Equip Upper None
Weight 60 Min Equip Level 170
NPC Buy 10 Max Equip Level None
NPC Sell 5 Refineable Yes
Credit Price None Trade restriction None
Item Script
.@r = getrefine();
bonus bMaxHPrate,.@r/2;
bonus bMaxSPrate,.@r/2;
bonus bAgi,5;
bonus bFlee,10;
if (readparam(bStr)>=90)
   bonus bBaseAtk,10+(.@r*2);
if (readparam(bInt)>=90)
   bonus bMatk,20+(.@r*3);
if (readparam(bVit)>=90)
   bonus2 bSubEle,Ele_Neutral,3+((.@r>=8)?3:0)+((.@r>=10)?4:0);
if (readparam(bAgi)>=90) {
   bonus bAspdRate,3+(.@r/2);
   bonus bAspd,((.@r>=10)?1:0);
}
if (readparam(bDex)>=90)
   bonus bLongAtkRate,3+(.@r/2);
if (readparam(bLuk)>=90)
   bonus bCritAtkRate,5+.@r;

Set Script
Einherjar Armor
Fallen Warrior Manteau
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,3*.@r;
if (.@r >= 7)
   bonus bBaseAtk,5*(readparam(bStr)/10);
   if (.@r >= 8)
      bonus bBaseAtk,7*(readparam(bStr)/10);
Vicious Mind Aura
Fallen Warrior Manteau
bonus bBaseAtk,5*(readparam(bStr)/30);
bonus bAspdRate,3*(readparam(bAgi)/30);
bonus bDelayrate,-4*(readparam(bVit)/30);
bonus bVariableCastrate,-8*(readparam(bInt)/30);
bonus bMatk,5*(readparam(bInt)/30);
bonus bLongAtkRate,(readparam(bDex)/30);
bonus bCritAtkRate,3*(readparam(bLuk)/30);
[Not For Sale] Fallen Warrior Armor
Fallen Warrior Manteau
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,3*.@r;
if (.@r>=9)
   bonus bBaseAtk,5*(readparam(bStr)/10);
else if (.@r>=11)
   bonus bBaseAtk,7*(readparam(bStr)/10);