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Set
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Script
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bonus4 bAutoSpellOnSkill,"GC_DARKILLUSION","GC_CLOAKINGEXCEED",getskilllv("GC_CLOAKINGEXCEED"),1000;
bonus bAtkRate,readparam(bAgi)/10;
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bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
if (readparam(bStr)>=110)
bonus2 bAddRace,RC_All,10;
if (readparam(bAgi)>=90)
autobonus3 "{ bonus2 bAddRace,RC_All,5; bonus bNoWalkDelay; }",1000,15000,"GC_HALLUCINATIONWALK";
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if (readparam(bAgi)>=90) {
bonus3 bAutoSpellWhenHit,"RA_WUGBITE",getskilllv("RA_WUGBITE"),100;
bonus2 bSkillAtk,"RA_WUGBITE",20;
}
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bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
if (readparam(bDex)>=110)
autobonus3 "{ bonus bCritAtkRate,50; }",1000,60000,"RA_FEARBREEZE";
/*Unknown Duration*/
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bonus2 bSkillAtk,"LG_EXEEDBREAK",5*(readparam(bStr)/10);
bonus2 bSkillAtk,"LG_PINPOINTATTACK",5*(readparam(bStr)/10);
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bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSkillAtk,"LG_OVERBRAND",5*(readparam(bAgi)/10);
if (readparam(bVit)>=100)
bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",1,5;
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if (readparam(bVit)>=100) {
bonus3 bAutoSpellWhenHit,"PR_KYRIE",1,5;
autobonus3 "{ bonus bMatkRate,20; }",500,300000,"RK_ENCHANTBLADE";
}
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bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",5*(readparam(bStr)/10);
bonus3 bAutoSpellWhenHit,"RK_MILLENNIUMSHIELD",1,10;
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bonus2 bSkillAtk,"NC_AXETORNADO",5*(readparam(bVit)/10);
if (readparam(bInt)>=100) {
bonus2 bSkillAtk,"NC_COLDSLOWER",10;
bonus2 bSkillAtk,"NC_FLAMELAUNCHER",10;
}
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if (readparam(bDex)>=90) {
bonus bDelayrate,-10;
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSkillCooldown,"NC_SELFDESTRUCTION",-60000;
}
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if (readparam(bInt)>=100)
bonus4 bAutoSpellOnSkill,"SC_SHADOWFORM","ST_FULLSTRIP",5,1000;
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bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus4 bAutoSpellOnSkill,"SC_SHADOWFORM","SC_STRIPACCESSARY",5,1000;
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if (readparam(bDex)>=100) {
bonus bNoCastCancel;
bonus2 bSkillAtk,"SR_SKYNETBLOW",10;
}
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bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSkillCooldown,"SR_RAISINGDRAGON",-5000;
bonus2 bSkillAtk,"SR_GATEOFHELL",10;
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bonus2 bSkillHeal,"AL_HEAL",5;
bonus2 bSkillHeal,"AB_HIGHNESSHEAL",5;
bonus2 bSkillHeal,"AB_CHEAL",5;
if (readparam(bInt)>=100)
bonus bUseSPrate,-5;
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bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
skill "ALL_ODINS_POWER",1;
if (readparam(bDex)>=110) {
bonus2 bSkillCooldown,"AB_LAUDAAGNUS",-3000;
bonus2 bSkillCooldown,"AB_LAUDARAMUS",-3000;
bonus2 bSkillCooldown,"AB_CLEARANCE",-3000;
}
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if (readparam(bInt)>=100)
bonus bNoCastCancel;
if (readparam(bDex)>=100)
bonus bVariableCastrate,-10;
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bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus bMatkRate,10;
bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-5000;
if (readparam(bInt)>=110)
bonus bFixedCastrate,-10;
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bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10;
if (readparam(bDex)>=100)
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",20;
if (readparam(bInt)>=110)
bonus bNoCastCancel;
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bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
if (readparam(bVit)>=110)
bonus3 bAutoSpellWhenHit,"NPC_WIDECURSE",5,5;
if (readparam(bDex)>=110) {
bonus2 bSkillAtk,"WM_REVERBERATION",10;
autobonus3 "{ bonus bFlee2,50; }",1000,5000,"BA_POEMBRAGI";
autobonus3 "{ bonus bFlee2,50; }",1000,5000,"DC_DONTFORGETME";
autobonus3 "{ bonus bFlee2,50; }",1000,5000,"WM_LULLABY_DEEPSLEEP";
}
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bonus2 bSkillAtk,"GN_CART_TORNADO",10;
if (readparam(bInt)>=100)
bonus2 bSkillAtk,"GN_BLOOD_SUCKER",10;
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bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSkillAtk,"GN_CARTCANNON",20+(readparam(bInt)/10);
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