Royal Magician Staff
| Item ID | 2060 | Name | Royal Magician Staff |
|
A ceremonial staff used by the Glastheim Mages.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himelmez. _______________________ Indestructible in battle _______________________ MATK +270 MATK +5% _______________________ For each Refine Level: MATK +5 _______________________ Refine Level +9: Increases damage of Chain Lightning and Earth Strain by 20%. _______________________ Refine Level +11: Increases Magical Damage against monsters of Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: MATK +30 Magical attacks have a chance to increase Magical Damage with Wind and Earth element by 10% for 10 seconds. _______________________ Total Refine Level of entire set at least +30: Increases Magical Damage against Holy and Undead elemental by 20%. _______________________ Type: Two-Handed Staff Attack: 100 Weight: 150 Weapon Level: 4 _______________________ Requirement: Base Level 170 Warlock |
|---|---|---|---|---|---|
| Weapon Level | 4 | Identifier | R_Magician_Staff | ||
| Attack | 100 | Type | Weapon - Two-Handed Staff | ||
| MATK | 270 | Equip Locations | Two-Handed | ||
| Defense | 0 | Equippable Jobs | Wizard | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 150 | Min Equip Level | 170 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,5;
bonus bMatk,5*.@r;
if (.@r >= 9) {
bonus2 bSkillAtk,"WL_CHAINLIGHTNING_ATK",20;
bonus2 bSkillAtk,"WL_EARTHSTRAIN",20;
}
if (.@r >= 11) {
bonus2 bMagicAddRace,RC_Undead,20;
bonus2 bMagicAddRace,RC_Angel,20;
}
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| Set | Script | ||||||
|---|---|---|---|---|---|---|---|
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.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Wind,10; }",1,10000,BF_MAGIC;
bonus bMatk,30;
if (.@sum >= 30) {
bonus2 bMagicAddEle,Ele_Undead,20;
bonus2 bMagicAddEle,Ele_Holy,20;
}
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