Gravitation Staff
| Item ID | 2056 | Name | Gravitation Staff |
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Staff that can increase damage of Gravitation Field.
_______________________ MATK +280, _______________________ Increases damage of Neutral elemental magic attack by 5%. _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Gravitation Field and Drain Life by 30%. _______________________ Refine Level +11: Decreases Gravitation Field skill cooldown by 2 seconds. _______________________ Indestructible in battle _______________________ Type: Two-Handed Staff Attack: 110 Weight: 130 Weapon Level: 4 _______________________ Requirement: Base Level 170 Warlock |
|---|---|---|---|---|---|
| Weapon Level | 4 | Identifier | Gravitation_Staff | ||
| Attack | 110 | Type | Weapon - Two-Handed Staff | ||
| MATK | 280 | Equip Locations | Two-Handed | ||
| Defense | 0 | Equippable Jobs | Wizard | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 130 | Min Equip Level | 170 | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bMatk,4*.@r;
bonus bUnbreakableWeapon;
bonus2 bMagicAtkEle,Ele_Neutral,5;
if (.@r >= 9) {
bonus2 bSkillAtk,"HW_GRAVITATION",30;
bonus2 bSkillAtk,"WL_DRAINLIFE",30;
}
if (.@r >= 11) {
bonus2 bSkillCooldown,"HW_GRAVITATION",-2000;
}
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| Set | Script | ||||
|---|---|---|---|---|---|
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.@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"HW_GRAVITATION",10*.@r; bonus2 bSkillAtk,"WL_DRAINLIFE",5*.@r; |
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_Neutral,3; bonus2 bSkillAtk,"HW_GRAVITATION",3*.@r_weapon; bonus2 bSkillAtk,"WL_COMET",3*.@r_weapon; |
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.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"WL_COMET",3*getequiprefinerycnt(EQI_SHOES);
if (.@sum>=18) {
bonus2 bSkillCooldown,"WL_COMET",-10000;
if (.@sum>=22) {
bonus2 bMagicAddEle,Ele_All,20;
}
}
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.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"WL_COMET",3*getequiprefinerycnt(EQI_SHOES);
if (.@sum>=18) {
bonus2 bSkillCooldown,"WL_COMET",-10000;
if (.@sum>=22) {
bonus2 bMagicAddEle,Ele_All,20;
}
}
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