Illusion Survivor's Staff
| Item ID | 2051 | Name | Illusion Survivor's Staff |
|
A staff made for survival purposes.
_______________________ DEX +2 INT +2 MATK +240 MaxHP +600 _______________________ For each 2 Refine Levels: MATK +1% _______________________ Refine Level +7: Increases Magical Damage against monsters of Small and Medium size by 15%. _______________________ Refine Level +9: Decreases Physical and Magical Damage taken from Small and Medium size by 15%. _______________________ Refine Level +11: Decreases Physical and Magical Damage taken from Fire, Wind, Water and Earth elemental by 15%. _______________________ When equipped with Illusion Manteau of Survival: ATK +50 _______________________ Refine Level of Illusion Staff of Survival and Illusion Manteau of Survival each is +7 or higher: Increases Magical Damage with Fire, Wind, Water and Earth element by 10%. _______________________ Total Refine Level of entire set at least +18: Increases Magical Damage against monsters of Fire, Wind, Water and Earth elemental by 15%. _______________________ Total Refine Level of entire set at least +22: Decreases After Skill Delay by 15%. _______________________ Indestructible in battle _______________________ Type: Two-Handed Staff Attack: 100 Weight: 120 Weapon Level: 4 _______________________ Requirement: Base Level 120 Magician, Acolyte and Soul Linker classes |
|---|---|---|---|---|---|
| Weapon Level | 4 | Identifier | Survival_Staff_IL | ||
| Attack | 100 | Type | Weapon - Two-Handed Staff | ||
| MATK | 240 | Equip Locations | Two-Handed | ||
| Defense | 0 | Equippable Jobs | Mage, Acolyte, Priest, Wizard, Monk, Sage, Soul Linker | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | None | ||
| Weight | 120 | Min Equip Level | 120 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bDex,2;
bonus bInt,2;
bonus bMaxHP,600;
bonus bUnbreakableWeapon;
bonus bMatkRate,(.@r/2);
if (.@r >= 7) {
bonus2 bMagicAddSize,Size_Small,15;
bonus2 bMagicAddSize,Size_Medium,15;
if (.@r >= 9) {
bonus2 bSubSize,Size_Small,15;
bonus2 bSubSize,Size_Medium,15;
if (.@r >= 11) {
bonus2 bSubEle,Ele_Water,15;
bonus2 bSubEle,Ele_Wind,15;
bonus2 bSubEle,Ele_Earth,15;
bonus2 bSubEle,Ele_Fire,15;
}
}
}
|
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| Set | Script | ||||
|---|---|---|---|---|---|
|
bonus bMatk,50;
.@eq = getequiprefinerycnt(EQI_GARMENT);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
}
if ((.@eq + .@weapon) >= 18) {
bonus2 bMagicAddEle,Ele_Water,15;
bonus2 bMagicAddEle,Ele_Wind,15;
bonus2 bMagicAddEle,Ele_Earth,15;
bonus2 bMagicAddEle,Ele_Fire,15;
if ((.@eq + .@weapon) >= 22) {
bonus bDelayrate,-15;
}
}
|
Illusion Survivor's Staff Dropped By
| Monster ID | Monster Name | Chance | Can be Stolen | Monster Level | Monster Race | Monster Element | Specific Map |
|---|---|---|---|---|---|---|---|
| 20259 | Blue Teddy Bear | 0.025% | YES | 152 | Formless | Level 0 Neutral | ein_d02_i |
| 20262 | Soul Fragment | 0.025% | YES | 153 | Formless | Level 0 Neutral | ein_d02_i |
| 20260 | Shining Teddy Bear | 5% | YES | 160 | Formless | Level 0 Neutral | ein_d02_i |