Illusion Survivor's Staff

Item ID 2051 Name Illusion Survivor's Staff
A staff made for survival purposes.
_______________________
DEX +2
INT +2
MATK +240
MaxHP +600
_______________________
For each 2 Refine Levels:
MATK +1%
_______________________
Refine Level +7:
Increases Magical Damage against monsters of Small and Medium size by 15%.
_______________________
Refine Level +9:
Decreases Physical and Magical Damage taken from Small and Medium size by 15%.
_______________________
Refine Level +11:
Decreases Physical and Magical Damage taken from Fire, Wind, Water and Earth elemental by 15%.
_______________________
When equipped with Illusion Manteau of Survival:
ATK +50
_______________________
Refine Level of Illusion Staff of Survival and Illusion Manteau of Survival each is +7 or higher:
Increases Magical Damage with Fire, Wind, Water and Earth element by 10%.
_______________________
Total Refine Level of entire set at least +18:
Increases Magical Damage against monsters of Fire, Wind, Water and Earth elemental by 15%.
_______________________
Total Refine Level of entire set at least +22:
Decreases After Skill Delay by 15%.
_______________________
Indestructible in battle
_______________________
Type: Two-Handed Staff
Attack: 100
Weight: 120
Weapon Level: 4
_______________________
Requirement:
Base Level 120
Magician, Acolyte and Soul Linker classes
Weapon Level 4 Identifier Survival_Staff_IL
Attack 100 Type Weapon - Two-Handed Staff
MATK 240 Equip Locations Two-Handed
Defense 0 Equippable Jobs Mage, Acolyte, Priest, Wizard, Monk, Sage, Soul Linker
Range 1 Equip Gender Both (Male and Female)
Slots 2 Equip Upper None
Weight 120 Min Equip Level 120
NPC Buy 0 Max Equip Level None
NPC Sell 0 Refineable Yes
Credit Price None Trade restriction None
Item Script
.@r = getrefine();
bonus bDex,2;
bonus bInt,2;
bonus bMaxHP,600;
bonus bUnbreakableWeapon;
bonus bMatkRate,(.@r/2);
if (.@r >= 7) {
   bonus2 bMagicAddSize,Size_Small,15;
   bonus2 bMagicAddSize,Size_Medium,15;
   if (.@r >= 9) {
      bonus2 bSubSize,Size_Small,15;
      bonus2 bSubSize,Size_Medium,15;
      if (.@r >= 11) {
         bonus2 bSubEle,Ele_Water,15;
         bonus2 bSubEle,Ele_Wind,15;
         bonus2 bSubEle,Ele_Earth,15;
         bonus2 bSubEle,Ele_Fire,15;
      }
   }
}

Set Script
Illusion Survivor's Staff
Illusion Survivor Manteau
bonus bMatk,50;
.@eq = getequiprefinerycnt(EQI_GARMENT);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
   bonus2 bMagicAtkEle,Ele_Water,10;
   bonus2 bMagicAtkEle,Ele_Wind,10;
   bonus2 bMagicAtkEle,Ele_Earth,10;
   bonus2 bMagicAtkEle,Ele_Fire,10;
}
if ((.@eq + .@weapon) >= 18) {
   bonus2 bMagicAddEle,Ele_Water,15;
   bonus2 bMagicAddEle,Ele_Wind,15;
   bonus2 bMagicAddEle,Ele_Earth,15;
   bonus2 bMagicAddEle,Ele_Fire,15;
   if ((.@eq + .@weapon) >= 22) {
      bonus bDelayrate,-15;
   }
}

Illusion Survivor's Staff Dropped By

Monster ID Monster Name Chance Can be Stolen Monster Level Monster Race Monster Element Specific Map
20259 Blue Teddy Bear 0.025% YES 152 Formless Level 0 Neutral ein_d02_i
20262 Soul Fragment 0.025% YES 153 Formless Level 0 Neutral ein_d02_i
20260 Shining Teddy Bear 5% YES 160 Formless Level 0 Neutral ein_d02_i