Flame Thunder Witch's Wand

Item ID 2041 Name Flame Thunder Witch's Wand
A wand used by Gilant, who was called a rare witch.
The winding dragon amplifies the magical power of fire and wind and enhances its power.
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MATK +350
INT +10
DEX +10
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Decreases Variable Casting Time by 30%.
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For each Level of Fire Walk:
Increases Magical Damage with Fire element by 10%.
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For each Level of Electric Walk:
Increases Magical Damage with Wind element by 10%.
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For each Refine Level:
Increases Magical Damage with Fire and Wind element by additional 5%.
Ignore magic defense of enemies by 5%.
Increases damage of Fire Walk and Electric Walk by 30%.
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Refine Level +7:
Inflicts Curse status when enemies are hit by Fire Walk.
Inflicts Silence status when enemies are hit by Electric Walk.
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Refine Level +9:
Increases damage of Fire Walk and Electric Walk by 100%.
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Refine Level +10:
Decreases Fixed Casting Time by 70%.
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When equipped with Necromancer's Manteau:
MATK +5%
Decreases damage taken from Fire and Wind elemental attacks by 20%.
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When equipped with Necromancer's Dress:
Enables the use Level 1 Increase Agility.

For each Refine Level of Witch's Thunder Flame Wand:
Increases damage of Electric Walk and Fire Walk by additional 30%.
Recovers 50HP when defeating monsters.

Refine Level of Witch's Thunder Flame Wand is +7 or higher:
Enables the use of Increase Agility, skill level based on the refine level.
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Type: Two-Handed Staff
Attack: 200
Weight: 270
Weapon Level: 4
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Requirement:
Base Level 130
Sorcerer
Weapon Level 4 Identifier Jirant_Staff
Attack 200 Type Weapon - Two-Handed Staff
MATK 350 Equip Locations Two-Handed
Defense 0 Equippable Jobs Sage
Range 1 Equip Gender Both (Male and Female)
Slots 1 Equip Upper Third, Third Upper, Third Baby
Weight 270 Min Equip Level 130
NPC Buy 0 Max Equip Level None
NPC Sell 0 Refineable Yes
Credit Price None Trade restriction None
Item Script
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bInt,5;
bonus bDex,10;
bonus bVariableCastrate,-30;
bonus2 bMagicAtkEle,Ele_Fire,(getskilllv("SO_FIREWALK")*10)+(.@r*5);
bonus2 bMagicAtkEle,Ele_Wind,(getskilllv("SO_ELECTRICWALK")*10)+(.@r*5);
bonus2 bSkillAtk,"SO_FIREWALK",.@r*30;
bonus2 bSkillAtk,"SO_ELECTRICWALK",.@r*30;
bonus2 bIgnoreMdefClassRate,Class_All,.@r*5;
if (.@r>=7) {
   bonus3 bAddEffOnSkill,"SO_ELECTRICWALK",Eff_Silence,1000;
   bonus3 bAddEffOnSkill,"SO_FIREWALK",Eff_Curse,1000;
}
if (.@r>=9) {
   bonus2 bSkillAtk,"SO_FIREWALK",100;
   bonus2 bSkillAtk,"SO_ELECTRICWALK",100;
}
if (.@r>=10)
   bonus bFixedCastrate,-70;

Set Script
Witch's Dress
Flame Thunder Witch's Wand
.@r = getequiprefinerycnt(EQI_HAND_R);
.@a = min(10,.@r);
skill "AL_INCAGI",1;
bonus2 bSkillAtk,"SO_ELECTRICWALK",30*.@r;
bonus2 bSkillAtk,"SO_FIREWALK",30*.@r;
bonus bMagicHPGainValue,50*.@r;
if (.@r>=7)
   skill "AL_INCAGI",.@a;
Flame Thunder Witch's Wand
Witch's Cloak
bonus bMatkRate,5;
bonus2 bSubEle,Ele_Fire,20;
bonus2 bSubEle,Ele_Wind,20;