Sunflower Kid
| Item ID | 2038 | Name | Sunflower Kid |
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Staff once used by famous Archmage. His magic can prevent flower from being wilted.
_______________________ MATK +210 _______________________ When Magic Crusher is mastered: Increases Magical Damage with Fire element by 20%. _______________________ For each Refine Level: Increases Magical Damage with Fire element by additional 3%. Ignores magical defense of enemies of enemies by 5%. _______________________ When Meteor Storm is used: Random chance to increase damage inflicted with Meteor Storm by 60% for 5 seconds. For each Refine Level: Increases the trigger chance. _______________________ When equipped with Immortal Corps Dog Tag: For each Refine Level of Sunflower Boy: INT +2 Increases damage of Crimson Rock by 1%. Refine Level of Sunflower Boy is +9 or higher: Magical attacks have a random chance to increase Magical Damage with Fire element by 50% for 10 seconds. Recover 500HP when defeating monsters. _______________________ Type: Two-Handed Staff Attack: 40 Weight: 90 Weapon Level: 4 _______________________ Requirement: Base Level 150 Warlock |
|---|---|---|---|---|---|
| Weapon Level | 4 | Identifier | Staff_170_J | ||
| Attack | 40 | Type | Weapon - Two-Handed Staff | ||
| MATK | 210 | Equip Locations | Two-Handed | ||
| Defense | 0 | Equippable Jobs | Wizard | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 90 | Min Equip Level | 150 | ||
| NPC Buy | 10 | Max Equip Level | None | ||
| NPC Sell | 5 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus2 bIgnoreMdefClassRate,Class_All,5*.@r;
bonus2 bMagicAtkEle,Ele_Fire,3*.@r;
if (getskilllv("WZ_SIGHTRASHER") == 10)
bonus2 bMagicAtkEle,Ele_Fire,20;
autobonus3 "{ bonus2 bSkillAtk,\"WZ_METEOR\",60; }",10*.@r,5000,"WZ_METEOR";
/*Unknown Rate*/
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| Set | Script | ||||
|---|---|---|---|---|---|
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.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bInt,2*.@r;
bonus2 bSkillAtk,"WL_CRIMSONROCK",.@r;
if (.@r >= 9) {
bonus bMagicHPGainValue,500;
autobonus "{ bonus2 bMagicAtkEle,Ele_Fire,50; }",10,10000,BF_MAGIC,"{ specialeffect2 255; }";
}
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