Avenger Wizard Staff
| Item ID | 2034 | Name | Avenger Wizard Staff |
|
A dark staff made out of the regrets of people whose died in battlefield.
_______________________ MATK +210 _______________________ Increases Magical Damage against monsters of Demi-Human race by 25%. _______________________ Decreases damage taken from Demi-Human race by 10%. _______________________ For each Refine Level: Ignores magical defense of enemies of Demi-Human race by 5%. _______________________ Refine Level +5: Increases Magical Damage against monsters of Demi-Human race by 10%. Decreases damage taken from Demi-Human race by additional 10%. _______________________ Refine Level +7: Increases Magical Damage against monsters of Demi-Human race by 10%. Decreases damage taken from Demi-Human race by additional 10%. Ruin Level 1. _______________________ Refine Level +9: Increases damage of Comet by 20%. _______________________ Indestructible in battle _______________________ Type: Two-Handed Staff Attack: 70 Weight: 0 Weapon Level: 4 _______________________ Requirement: Base Level 100 Warlock, Sorcerer, Archbishop and Sura |
|---|---|---|---|---|---|
| Weapon Level | 4 | Identifier | Avenger_Wizardy_Staff | ||
| Attack | 70 | Type | Weapon - Two-Handed Staff | ||
| MATK | 210 | Equip Locations | Two-Handed | ||
| Defense | 0 | Equippable Jobs | Super novice, Priest, Wizard, Monk, Sage, Soul Linker | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 0 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 0 | Min Equip Level | 100 | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bMagicAddRace,RC_DemiHuman,25;
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,5*.@r;
if (.@r>4) {
bonus2 bMagicAddRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_DemiHuman,10;
}
if (.@r>6) {
.@bonus = 14;
if(.@r>7)
.@bonus += min((.@r - 7) * 2,6);
bonus2 bMagicAddRace,RC_DemiHuman,.@bonus;
bonus2 bSubRace,RC_DemiHuman,10;
}
if (.@r>8)
bonus2 bSkillAtk,"WL_COMET",20;
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