Iron Staff
| Item ID | 2028 | Name | Iron Staff |
|
A wand created for reading, by a Vibrio maniac magician to read as many books as possible in a limited time.
_______________________ MATK +24 _______________________ Decreases SP Consumption of Reading Spell Book by 24. _______________________ For each 3 Refine Levels: Ignores magical defense of enemies of all enemies by 8%. _______________________ For each Level of Freezing Spell: Decreases Variable Casting Time by 1 second. _______________________ When Level 2 Release is learned: Decreases Variable Casting Time of Summon Fire Ball, Summon Water Ball, Summon Stone Ball and Summon Lightning Ball by 1 second. _______________________ When Release is used, for 1 second: For each Level of Radius: Increases Magical Damage against all enemies by 8%. For each Level of Mystical Amplification: MATK +24 _______________________ Type: Two-Handed Staff Attack: 180 Weight: 250 Element: Ghost Weapon Level: 4 _______________________ Requirement: Base Level 110 Warlock |
|---|---|---|---|---|---|
| Weapon Level | 4 | Identifier | Aion_Staff | ||
| Attack | 180 | Type | Weapon - Two-Handed Staff | ||
| MATK | 24 | Equip Locations | Two-Handed | ||
| Defense | 0 | Equippable Jobs | Wizard | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 250 | Min Equip Level | 110 | ||
| NPC Buy | 49,800 | Max Equip Level | None | ||
| NPC Sell | 24,900 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bAtkEle,Ele_Ghost;
bonus bMatk,24*(getskilllv("HW_MAGICPOWER"));
bonus2 bSkillUseSP,"WL_READING_SB",24;
bonus2 bIgnoreMdefClassRate,Class_All,8*(.@r/3);
bonus2 bSkillVariableCast,"WL_READING_SB",-1000*(getskilllv("WL_FREEZE_SP"));
autobonus3 "{ bonus bMatkRate,24*(getskilllv(\"HW_MAGICPOWER\")); }",1000,1000,"WL_RELEASE";
if (getskilllv("WL_RELEASE") == 2) {
bonus2 bSkillVariableCast,"WL_SUMMONFB",-1000;
bonus2 bSkillVariableCast,"WL_SUMMONWB",-1000;
bonus2 bSkillVariableCast,"WL_SUMMONSTONE",-1000;
bonus2 bSkillVariableCast,"WL_SUMMONBL",-1000;
}
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