Temporal Circlet (Star Emperor)
| Item ID | 19486 | Name | Temporal Circlet (Star Emperor) |
|
A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed (decreases After Attack Delay by 2%). Increases damage of Falling Star by 30%. _______________________ For each 4 Refine Levels: Increases Physical Damage against enemies of all size enemies by 2%. _______________________ Refine Level +11: ATK +5% _______________________ Type: Headgear Defense: 10 Position: Upper Weight: 0 Armor Level: 1 _______________________ Requirement: Base Level 170 Star Emperor |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | S_Circlet_Of_Time_SJ | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Upper Headgear | ||
| Defense | 10 | Equippable Jobs | Star Gladiator | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 0 | Min Equip Level | 170 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | Can't be dropped, Can't be traded with player, Can't be put in Cart, Can't be put in Guild Storage, Can't be attached in Mail, Can't be auctioned | ||
| Item Script |
.@r = getrefine();
bonus bBaseAtk,15*(.@r/2);
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",30*(.@r/3);
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",30*(.@r/3);
bonus2 bAddSize,Size_All,2*(.@r/4);
bonus bAspdRate,(.@r/3)*2;
if (.@r>=11) {
bonus bAtkRate,5;
}
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| Set | Script | ||||
|---|---|---|---|---|---|
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.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMaxHPrate,15;
bonus bMaxSPrate,15;
bonus2 bAddSize,Size_All,15;
bonus bShortAtkRate,15;
bonus bLongAtkRate,15;
if (.@r>=11) {
bonus bBaseAtk,175;
if (.@r>=12) {
bonus2 bSkillAtk,"SKE_STAR_CANNON",50;
bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",50;
}
}
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if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) {
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",50;
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",50;
}
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