Temporal Circlet (Sorcerer)
| Item ID | 19483 | Name | Temporal Circlet (Sorcerer) |
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A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Decreases Variable Casting Time by 3%. Increases damage of Psychic Wave and Diamond Dust by 20%. _______________________ For each 4 Refine Levels: Increases Magical Damage with Neutral and Water element by 5%. _______________________ Refine Level +11: MATK +5% _______________________ Type: Headgear Defense: 10 Position: Upper Weight: 0 Armor Level: 1 _______________________ Requirement: Base Level 170 Sorcerer |
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| Weapon Level | 0 | Identifier | S_Circlet_Of_Time_SO | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Upper Headgear | ||
| Defense | 10 | Equippable Jobs | Sage | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 0 | Min Equip Level | 170 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | Can't be dropped, Can't be traded with player, Can't be put in Cart, Can't be put in Guild Storage, Can't be attached in Mail, Can't be auctioned | ||
| Item Script |
.@r = getrefine();
bonus bMatk,15*(.@r/2);
bonus bVariableCastrate,-3*(.@r/3);
bonus2 bSkillAtk,"SO_DIAMONDDUST",20*(.@r/3);
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",20*(.@r/3);
bonus2 bMagicAtkEle,Ele_Neutral,5*(.@r/4);
bonus2 bMagicAtkEle,Ele_Water,5*(.@r/4);
if (.@r>=11) {
bonus bMatkRate,5;
}
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| Set | Script | ||||||
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bMagicAtkEle,Ele_Earth,8; bonus2 bMagicAtkEle,Ele_Water,8; bonus2 bSkillAtk,"SO_EARTHGRAVE",8*(.@r/2); bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",8*(.@r/2); bonus2 bSkillAtk,"EM_DIAMOND_STORM",5*(.@r/3); |
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bonus bDelayrate,-5; bonus2 bSkillCooldown,"SO_EARTHGRAVE",-1000; |
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bonus bDelayrate,-5; bonus2 bSkillCooldown,"SO_EARTHGRAVE",-1000; |
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bonus2 bMagicAddEle,Ele_All,8; bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000; |
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bonus2 bMagicAddEle,Ele_All,8; bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000; |
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skill "AL_BLESSING",10; bonus bDelayrate,-20; bonus2 bSkillAtk,"EM_CONFLAGRATION",BaseLevel/10; bonus2 bSkillAtk,"EM_DIAMOND_STORM",BaseLevel/10; bonus2 bSkillAtk,"EM_LIGHTNING_LAND",BaseLevel/10; bonus2 bSkillAtk,"EM_TERRA_DRIVE",BaseLevel/10; bonus2 bSkillAtk,"EM_VENOM_SWAMP",BaseLevel/10; bonus2 bSkillAtk,"EM_ELEMENTAL_BUSTER",BaseLevel/10; |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bDelayrate,-5;
bonus2 bMagicAddSize,Size_All,4*(.@r/3);
if (.@r>=11)
autobonus "{ bonus bMatkRate,20; bonus bInt,100; }",30,10000,BF_MAGIC;
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if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) {
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",50;
bonus2 bSkillAtk,"SO_DIAMONDDUST",50;
}
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