Temporal Circlet (Shadow Chaser)
| Item ID | 19479 | Name | Temporal Circlet (Shadow Chaser) |
|
A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed (decreases After Attack Delay by 2%). Increases damage of Fatal Menace and Feint Bomb by 30%. _______________________ For each 4 Refine Levels: ATK +2% _______________________ Refine Level +11: Decreases After Skill Delay by 5%. _______________________ Type: Headgear Defense: 10 Position: Upper Weight: 0 Armor Level: 1 _______________________ Requirement: Base Level 170 Shadow Chaser |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | S_Circlet_Of_Time_SC | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Upper Headgear | ||
| Defense | 10 | Equippable Jobs | Rogue | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 0 | Min Equip Level | 170 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | Can't be dropped, Can't be traded with player, Can't be put in Cart, Can't be put in Guild Storage, Can't be attached in Mail, Can't be auctioned | ||
| Item Script |
.@r = getrefine();
bonus bBaseAtk,15*(.@r/2);
bonus bAspdRate,2*(.@r/3);
bonus2 bSkillAtk,"SC_FATALMENACE",30*(.@r/3);
bonus2 bSkillAtk,"SC_FEINTBOMB",30*(.@r/3);
bonus bAtkRate,2*(.@r/4);
if (.@r>=11) {
bonus bDelayrate,-5;
}
|
||||
| Set | Script | ||||||
|---|---|---|---|---|---|---|---|
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10*(.@r/2);
bonus2 bSkillAtk,"SC_TRIANGLESHOT",10*(.@r/2);
bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT",5*(.@r/3);
bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",5*(.@r/3);
if (.@r>=12) {
skill "WM_SEVERE_RAINSTORM",5;
}
else if (.@r<=11) {
skill "WM_SEVERE_RAINSTORM",3;
}
|
||||||
|
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1500; |
||||||
|
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1500; |
||||||
|
bonus bCritical,15; bonus2 bSkillAtk,"ABC_FRENZY_SHOT",15; |
||||||
|
bonus bCritical,15; bonus2 bSkillAtk,"ABC_FRENZY_SHOT",15; |
||||||
|
skill "AL_BLESSING",10; bonus bDelayrate,-20; bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT",BaseLevel/10; bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",BaseLevel/10; bonus2 bSkillAtk,"ABC_FRENZY_SHOT",BaseLevel/10; |
||||||
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bDelayrate,-5;
bonus2 bSkillAtk,"SC_FATALMENACE",15*(.@r/2);
bonus2 bSkillAtk,"SC_TRIANGLESHOT",15*(.@r/2);
bonus2 bAddSize,Size_All,4*(.@r/3);
if (.@r>=11)
autobonus "{ bonus2 bAddClass,Class_All,20; bonus bAgi,100; }",30,10000,BF_WEAPON;
|
||||||
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bDelayrate,-5;
bonus2 bSkillAtk,"SC_FATALMENACE",15*(.@r/2);
bonus2 bSkillAtk,"SC_TRIANGLESHOT",15*(.@r/2);
bonus2 bAddSize,Size_All,4*(.@r/3);
if (.@r>=11)
autobonus "{ bonus2 bAddClass,Class_All,20; bonus bAgi,100; }",30,10000,BF_WEAPON;
|
||||||
|
if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) bonus2 bSkillAtk,"SC_FATALMENACE",50; |