Temporal Circlet (Royal Guard)
| Item ID | 19475 | Name | Temporal Circlet (Royal Guard) |
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A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed (decreases After Attack Delay by 2%). Increases damage of Banishing Point and Cannon Spear by 15%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +11: ATK +5% _______________________ Type: Headgear Defense: 10 Position: Upper Weight: 0 Armor Level: 1 _______________________ Requirement: Base Level 170 Royal Guard |
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| Weapon Level | 0 | Identifier | S_Circlet_Of_Time_LG | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Upper Headgear | ||
| Defense | 10 | Equippable Jobs | Crusader | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 0 | Min Equip Level | 170 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | Can't be dropped, Can't be traded with player, Can't be put in Cart, Can't be put in Guild Storage, Can't be attached in Mail, Can't be auctioned | ||
| Item Script |
.@r = getrefine();
bonus bBaseAtk,15*(.@r/2);
bonus bAspdRate,2*(.@r/3);
bonus2 bSkillAtk,"LG_BANISHINGPOINT",15*(.@r/3);
bonus2 bSkillAtk,"LG_CANNONSPEAR",15*(.@r/3);
bonus bLongAtkRate,5*(.@r/4);
if (.@r>=11) {
bonus bAtkRate,5;
}
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| Set | Script | ||||||
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,8; bonus bMatkRate,8; bonus2 bSkillAtk,"LG_RAYOFGENESIS",20*(.@r/2); bonus2 bSkillAtk,"LG_BANISHINGPOINT",10*(.@r/2); bonus2 bSkillAtk,"IG_OVERSLASH",6*(.@r/3); |
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bonus bLongAtkRate,10; |
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bonus bLongAtkRate,10; |
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bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-1500; |
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bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-1500; |
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skill "AL_BLESSING",10; bonus bDelayrate,-20; bonus2 bSkillAtk,"IG_OVERSLASH",BaseLevel/10; bonus2 bSkillAtk,"IG_GRAND_JUDGEMENT",BaseLevel/10; bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",BaseLevel/10; |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bShortAtkRate,10;
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"LG_OVERBRAND",15*(.@r/2);
bonus2 bSkillAtk,"LG_CANNONSPEAR",15*(.@r/2);
bonus2 bAddSize,Size_All,4*(.@r/3);
if (.@r>=11)
autobonus "{ bonus2 bAddClass,Class_All,20; bonus bStr,100; }",30,10000,BF_WEAPON;
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.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bShortAtkRate,10;
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"LG_OVERBRAND",15*(.@r/2);
bonus2 bSkillAtk,"LG_CANNONSPEAR",15*(.@r/2);
bonus2 bAddSize,Size_All,4*(.@r/3);
if (.@r>=11)
autobonus "{ bonus2 bAddClass,Class_All,20; bonus bStr,100; }",30,10000,BF_WEAPON;
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if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) {
bonus2 bSkillAtk,"LG_BANISHINGPOINT",50;
bonus2 bSkillAtk,"LG_CANNONSPEAR",50;
}
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