Sacred Crown

Item ID 19469 Name Sacred Crown
A crown with the sacred aura.
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MDEF +15
Decreases After Attack Delay 10%
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Decreases SP Consumption of Judex by 15.
Decreases SP Consumption of Adoramus by 15.
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Increases damage of Adoramus and Judex by 20%.
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For each Level of Oratio:
Decreases the Variable Casting Time of Adoramus and Judex by 5%.
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When Clearance is Level 5:
Increases Magical Damage on Boss class by 25%.

For each Level of Lauda Agnus and Lauda Ramus:
Increases Magical Damage against Earth, Ghost, Neutral and Undead elemental by 5%.
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For each Refine Level:
Increases Magical Damage against monsters of Demi-Human race by 2%.
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Refine Level +7,
Increases Attack Speed (decreases After Attack Delay by 5%).
Increases damage of Adoramus and Judex by 30%.
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Refine Level +9,
Increases Attack Speed (decreases After Attack Delay by 5%).
Increases damage of Adoramus and Judex by 50%.
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Refine Level +10
Nullifies Gemstone requirement of certain skills.
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Type: Headgear
Defense: 5
Position: Upper
Weight: 10
Armor Level: 1
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Requirement: None
Weapon Level 0 Identifier Crown_Of_Saint_Jp
Attack 0 Type Armor
MATK 0 Equip Locations Upper Headgear
Defense 12 Equippable Jobs None
Range 0 Equip Gender Both (Male and Female)
Slots 0 Equip Upper None
Weight 60 Min Equip Level 100
NPC Buy 20 Max Equip Level None
NPC Sell 10 Refineable Yes
Credit Price None Trade restriction None
Item Script
.@r = getrefine();
.@a = 5*(getskilllv("AB_LAUDAAGNUS")+getskilllv("AB_LAUDARAMUS"));
.@dmg = 20;
.@aspd = 10;
bonus bMdef,15;
bonus2 bSkillUseSP,"AB_JUDEX",15;
bonus2 bSkillUseSP,"AB_ADORAMUS",15;
bonus2 bVariableCastrate,"AB_JUDEX",-5*getskilllv("AB_ORATIO");
bonus2 bVariableCastrate,"AB_ADORAMUS",-5*getskilllv("AB_ORATIO");
if (getskilllv("AB_CLEARANCE") >= 5) {
   bonus2 bMagicAddClass,Class_Boss,25;
}
bonus2 bMagicAddEle,Ele_Undead,.@a;
bonus2 bMagicAddEle,Ele_Ghost,.@a;
bonus2 bMagicAddEle,Ele_Earth,.@a;
bonus2 bMagicAddEle,Ele_Neutral,.@a;
bonus2 bMagicAddRace,RC_DemiHuman,2*.@r;
bonus2 bMagicAddRace,RC_Player_Human,2*.@r;
if (.@r >= 7) {
   .@dmg += 30;
   .@aspd += 5;
   if (.@r >= 9) {
      .@dmg += 50;
      .@aspd += 5;
      if (.@r >= 10) {
         bonus bNoGemStone;
      }
   }
}
bonus bAspdRate,.@aspd;
bonus2 bSkillAtk,"AB_JUDEX",.@dmg;
bonus2 bSkillAtk,"AB_ADORAMUS",.@dmg;