Star Eyepatch
| Item ID | 19444 | Name | Star Eyepatch |
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An eye patch containing the great power of an Orc, who became a hero.
_______________________ MDEF +10 VIT +3 _______________________ Increases resistance against Stun status by 30%. _______________________ When compounded with Orc Hero Card: Base Level is 99 or less: For each 10 base VIT: ATK +10, MATK +10 For each 10 base LUK: VIT +1, LUK +1 _______________________ Base Level at least 100: For each 10 base VIT: ATK +15, MATK +15 For each 10 base LUK: VIT +1, LUK +1 _______________________ When compounded with Sealed Orc Hero Card: Base Level is 99 or less: For each 10 base VIT: ATK +3, MATK +3 For each 20 base LUK: VIT +1, LUK +1 _______________________ Base Level at least 100: For each 10 base VIT: ATK +10, MATK +10 For each 10 base LUK: VIT +1, LUK +1 _______________________ Type: Headgear Defense: 200 Position: Middle Weight: 30 Armor Level: 1 Refineable: No _______________________ Requirement: Base Level 99 |
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| Weapon Level | 0 | Identifier | Star_Eyepatch_JP_ | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Middle Headgear | ||
| Defense | 200 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 30 | Min Equip Level | 99 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | No | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
bonus bVit,3; bonus2 bResEff,Eff_Stun,3000; |
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| Set | Script | ||||
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if (BaseLevel >= 100) {
bonus bBaseAtk,30*(readparam(bVit)/10);
bonus bMatk,30*(readparam(bVit)/10);
bonus bVit,3*(readparam(bLuk)/10);
bonus bLuk,3*(readparam(bLuk)/10);
}
else if (BaseLevel <= 99) {
bonus bBaseAtk,10*(readparam(bVit)/10);
bonus bMatk,10*(readparam(bVit)/10);
bonus bVit,readparam(bLuk)/10;
bonus bLuk,readparam(bLuk)/10;
}
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.@vit = readparam(bVit);
.@luk = readparam(bVit);
if (BaseLevel >= 100) {
bonus bBaseAtk,10*(.@vit/10);
bonus bMatk,10*(.@vit/10);
bonus bVit,.@luk/10;
bonus bLuk,.@luk/10;
}
else if (BaseLevel <= 99) {
bonus bBaseAtk,3*(.@vit/10);
bonus bMatk,3*(.@vit/10);
bonus bVit,.@luk/20;
bonus bLuk,.@luk/20;
}
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