Black Feather Hat
| Item ID | 19409 | Name | Black Feather Hat |
|
A winged hat that is said to have been used by an executive of a certain organization.
Get high performance with top secret missions. _______________________ DEX +10 MDEF +15 _______________________ Restores 50 SP when defeating enemies with physical or magical attacks. _______________________ Increases damage of Feint Bomb by 10%. _______________________ When Invisibility is mastered: Increases Physical Damage against enemies of Boss class by 50%. _______________________ When Maelstrom is Level 3: Enables use of Level 7 Flying Kick. _______________________ When Reproduce is Level 10: Decreases SP Consumption of Reproduce by 30%. _______________________ Refine Level +7: HIT +30 Increases damage of Feint Bomb by additional 15%. _______________________ Refine Level +9: HIT +20 Increases damage of Feint Bomb by additional 25%. _______________________ Refine Level +10: Bypass 100% of hard defense of Normal, Boss and Demi-Human race when performing a physical attacks. _______________________ Type: Headgear Defense: 18 Position: Upper Weight: 100 Armor Level: 1 _______________________ Requirement: Base Level 100 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Black_Feather | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Upper Headgear | ||
| Defense | 18 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 0 | Equip Upper | None | ||
| Weight | 100 | Min Equip Level | 100 | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bSPGainValue,50;
bonus bLongSPGainValue,50;
bonus bMagicSPGainValue,50;
bonus bMdef,15;
bonus bDex,10;
bonus2 bSkillAtk,"SC_FEINTBOMB",10;
if (getskilllv("SC_INVISIBILITY") >= 5)
bonus2 bAddClass,Class_Boss,50;
if (getskilllv("SC_MAELSTROM") >= 3)
skill "TK_JUMPKICK",7;
if (getskilllv("SC_REPRODUCE") >= 10)
bonus bUseSPrate,-30;
if (.@r>=7) {
bonus2 bSkillAtk,"SC_FEINTBOMB",15;
bonus bHit,30;
}
if (.@r>=9) {
bonus2 bSkillAtk,"SC_FEINTBOMB",25;
bonus bHit,20;
}
if (.@r>=10)
bonus bIgnoreDefRace,RC_All;
|
||||