Experimental Goat Cap
| Item ID | 19387 | Name | Experimental Goat Cap |
|
A hat made to simulate an experimental adult goat type, which is an experimental body of Werner Institute.
_______________________ Decreases damage taken from Earth elemental attacks by 10%. _______________________ Increases Damage against monsters in Werner Lab Central Room by 15%. _______________________ Decreases damage taken from Werner Lab Central Room monsters by 15%. _______________________ Refine Level +7: Increases Damage against monsters in Werner Lab Central Room by additional 15%. Decreases damage taken from Werner Lab Central Room monsters by additional 15%. _______________________ Refine Level +8: Decreases damage taken from Earth elemental attacks by additional 15%. _______________________ Refine Level +9: Increases Damage against monsters in Werner Lab Central Room by additional 20%. Decreases damage taken from Werner Lab Central Room monsters by additional 20%. _______________________ Type: Headgear Defense: 2 Position: Upper Weight: 50 Armor Level: 1 _______________________ Requirement: Base Level 40 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Exa_Goat_Cap | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Upper Headgear | ||
| Defense | 2 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 50 | Min Equip Level | 40 | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
.@sub = 10;
.@dmg = 15;
if (.@r >= 7) {
.@dmg += 15;
if (.@r >= 8) {
.@sub += 15;
if (.@r >= 9) {
.@dmg += 20;
}
}
}
bonus2 bSubEle,Ele_Earth,.@sub;
bonus2 bAddRace2,RC2_WERNER_LAB,.@dmg;
bonus2 bMagicAddRace2,RC2_WERNER_LAB,.@dmg;
bonus2 bSubRace2,RC2_WERNER_LAB,.@dmg;
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