Cuddly Siamese Cat
| Item ID | 19347 | Name | Cuddly Siamese Cat |
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A cute headgear with the image of a Siamese cat hugging and spoiling.
_______________________ MDEF +15 _______________________ MaxHP +5%, MaxSP +5% _______________________ Increases Attack Speed (decreases After Attack Delay by 10%). _______________________ Decreases damage taken from Players by 3%. _______________________ Enables the use of Level 1 Greed. _______________________ For each Refine Level: MaxHP +1%, MaxSP +1% Decreases damage taken from Players by additional 1%. Decreases Fixed Casting Time by 7%. _______________________ Refine Level +8: Decreases After Skill Delay by 100%. _______________________ Refine Level +10: Random chance to increase All Basic Stats by 30 for 10 seconds when recieving physical or magical damage. _______________________ Indestructible in battle _______________________ This item can only be sold to NPCs and moved to storage. _______________________ Type: Headgear Defense: 12 Position: Upper Weight: 0 Armor Level: 1 _______________________ Requirement: Summoner (Doram) |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Clinging_Doram_1 | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Upper Headgear | ||
| Defense | 12 | Equippable Jobs | Summoner | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 0 | Min Equip Level | None | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bUnbreakableHelm;
bonus bMaxHPrate,5+.@r;
bonus bMaxSPrate,5+.@r;
bonus bAspdRate,10;
bonus2 bSubRace,RC_Player_Human,3+.@r;
bonus2 bSubRace,RC_Player_Doram,3+.@r;
skill "BS_GREED",1;
bonus bFixedCastrate,-7*.@r;
if (.@r>=8)
bonus bDelayrate,-100;
if (.@r>=10)
autobonus "{ bonus bAllStats,30; }",50,10000,BF_WEAPON|BF_MAGIC;
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| Set | Script | ||||
|---|---|---|---|---|---|
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); if (BaseJob == Job_Summoner) bonus2 bSubClass,Class_Boss,2*.@r; |
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bonus2 bSubRace,RC_Player_Doram,-12; bonus2 bSubRace,RC_Player_Human,-12; |