Illusion Hot-blooded Headband
| Item ID | 19344 | Name | Illusion Hot-blooded Headband |
|
The preparedness and will of the burning
heart were captured in one headband. Using this makes me want to clench my fist. _______________________ STR +2 _______________________ For each 2 Refine Levels: ATK +10 _______________________ Refine Level +7: Increases Physical Damage against enemies of Water, Wind, Earth and Neutral elemental by 10%. _______________________ Refine Level +9: Increases Physical Damage against enemies of Small and Large size by 15%. _______________________ Type: Headgear Defense: 3 Position: Upper Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 120 All Jobs except Novice |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Headband_Of_Power_IL | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Upper Headgear | ||
| Defense | 3 | Equippable Jobs | All jobs | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 10 | Min Equip Level | 120 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bStr,2;
bonus bBaseAtk,(10*(.@r/2));
if (.@r >= 7) {
bonus2 bAddEle,Ele_Water,10;
bonus2 bAddEle,Ele_Wind,10;
bonus2 bAddEle,Ele_Earth,10;
bonus2 bAddEle,Ele_Neutral,10;
if (.@r >= 9) {
bonus2 bAddSize,Size_Small,15;
bonus2 bAddSize,Size_Large,15;
}
}
|
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| Set | Script | ||||
|---|---|---|---|---|---|
|
.@weapon = getequiprefinerycnt(EQI_HAND_R);
.@eq = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,10;
if (.@weapon >= 7 && .@eq >= 7) {
bonus bAspd,2;
}
if ((.@weapon + .@eq) >= 18) {
bonus bLongAtkRate,10;
if ((.@weapon + .@eq) >= 22) {
bonus2 bSkillAtk,"GS_SPREADATTACK",30;
}
}
|
||||
|
bonus bBaseAtk,30;
.@eq = getequiprefinerycnt(EQI_HEAD_TOP);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
bonus bAtkRate,5;
}
if ((.@eq + .@weapon) >= 18) {
bonus2 bSubSize,Size_Small,20;
bonus2 bSubSize,Size_Medium,20;
if ((.@eq + .@weapon) >= 22) {
autobonus3 "{ bonus bBaseAtk,100; bonus bLongAtkRate,15; }",5,10000,"RL_FIREDANCE"; /* unknown rate */
}
}
|
||||
|
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
autobonus3 "{ bonus2 bSkillAtk,\"LG_BANISHINGPOINT\",25; bonus2 bSkillAtk,\"LG_CANNONSPEAR\",25; }",1000,60000,"LG_SHIELDSPELL";
if (getequiprefinerycnt(EQI_HAND_R) >= 7 && getequiprefinerycnt(EQI_HEAD_TOP) >= 7) {
bonus bLongAtkRate,15;
if (.@sum >= 18) {
bonus2 bAddRace,RC_All,15;
if (.@sum >= 22) {
bonus2 bSkillAtk,"LG_BANISHINGPOINT",2*.@sum;
bonus2 bSkillAtk,"LG_CANNONSPEAR",2*.@sum;
}
}
}
|
Illusion Hot-blooded Headband Dropped By
| Monster ID | Monster Name | Chance | Can be Stolen | Monster Level | Monster Race | Monster Element | Specific Map |
|---|---|---|---|---|---|---|---|
| 20255 | Red Teddy Bear | 0.025% | YES | 155 | Formless | Level 0 Neutral | ein_d02_i |
| 20260 | Shining Teddy Bear | 5% | YES | 160 | Formless | Level 0 Neutral | ein_d02_i |