Tree Sprout
| Item ID | 19299 | Name | Tree Sprout |
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A young leaf of a huge tree that towers in eclamation.
It is said that magical power always overflows from the young leaves. _______________________ Decreases Variable Casting Time of skills by 5%. _______________________ When equipped with Kardui Ears: MATK +10 Decreases Variable Casting Time of skills by additional 2%. Decreases damage taken from Demi-Human race by 2%. Base DEX at least 108: MATK +20 Decreases Variable Casting Time of skills by additional 3%. Decreases damage taken from Demi-Human race by additional 2%. Base DEX at least 120: MATK +30 Decreases Variable Casting Time of skills by additional 5%. Decreases damage taken from Demi-Human race by additional 4%. _______________________ When equipped with Tendrilion Card: For each Refine Level of equipped Book, One-Handed Staff or Two-Handed Staff: Increases Magical Damage on Players by 2%. _______________________ Type: Headgear Defense: 0 Position: Lower Weight: 30 Armor Level: 1 _______________________ Requirement: Base Level 80 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Tree_Of_Sprout_JP | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Lower Headgear | ||
| Defense | 0 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 0 | Equip Upper | None | ||
| Weight | 30 | Min Equip Level | 80 | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | No | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
bonus bVariableCastrate,-5; |
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| Set | Script | ||||
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.@type = getiteminfo(getequipid(EQI_COMPOUND_ON), ITEMINFO_VIEW);
if (.@type == W_BOOK || .@type == W_STAFF || .@type == W_2HSTAFF) {
bonus2 bMagicAddRace,RC_Player_Human,getequiprefinerycnt(EQI_HAND_R)*2;
}
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.@a = readparam(bDex);
bonus bMatk,10;
bonus bVariableCastrate,-2;
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
if (.@a >= 108) {
bonus bMatk,20;
bonus bVariableCastrate,-3;
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
}
if (.@a >= 120) {
bonus bMatk,30;
bonus bVariableCastrate,-5;
bonus2 bSubRace,RC_DemiHuman,4;
bonus2 bSubRace,RC_Player_Human,4;
}
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autobonus "{ bonus bInt,150; bonus2 bSPLossRate,100,1000; }",10,1000,BF_MAGIC;
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.@a = readparam(bDex);
bonus bMatk,10;
bonus bVariableCastrate,-2;
bonus2 bSubRace,RC_Player_Doram,2;
bonus2 bSubRace,RC_Player_Human,2;
if (.@a >= 108) {
bonus bMatk,20;
bonus bVariableCastrate,-3;
bonus2 bSubRace,RC_Player_Doram,2;
bonus2 bSubRace,RC_Player_Human,2;
}
if (.@a >= 120) {
bonus bMatk,30;
bonus bVariableCastrate,-5;
bonus2 bSubRace,RC_Player_Doram,4;
bonus2 bSubRace,RC_Player_Human,4;
}
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