Fancy Feather Hat
| Item ID | 19296 | Name | Fancy Feather Hat |
|
A small hat with a very impressive leather material.
Chic coloring fills the mature. _______________________ For each 2 Refine Levels: ATK +15 _______________________ Refine Level +7: Increases Ranged Physical Damage by 7%. _______________________ Refine Level +9: ATK +5% ASPD +1 _______________________ Refine Level +11: Increases Ranged Physical Damage by 5%. _______________________ For each Refine Level above +10: Decreases Fixed Casting Time by 0.1 second (up to +15). _______________________ When equipped with Nidhoggur's Shadow Garb[1]: For each 2 Refine Level of Nidhoggur's Shadow Garb[1]: Increases damage of Arrow Storm by 12%. _______________________ When equipped with Leather of Tendrilion[1]: For each 2 Refine Level of Leather of Tendrilion[1]: Increases damage of Severe Rainstorm by 7%. _______________________ When equipped with Ancient Cape[1]: For each 2 Refine Level of Ancient Cape[1]: Increases damage of Triangle Shot by 15%. _______________________ Type: Headgear Defense: 0 Position: Upper Weight: 0 Armor Level: 1 _______________________ Requirement: None |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Classical_Fhat | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Upper Headgear | ||
| Defense | 0 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 0 | Min Equip Level | None | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bBaseAtk,15*(.@r/2);
if (.@r>=7) {
bonus bLongAtkRate,7;
}
if (.@r>=9) {
bonus bAtkRate,5;
bonus bAspd,1;
}
if (.@r>=11) {
bonus bLongAtkRate,5;
}
if (.@r>=10) {
bonus bFixedCast,-100*(min((.@r-10),15)/1);
}
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| Set | Script | ||||
|---|---|---|---|---|---|
|
.@r_garment = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"SC_TRIANGLESHOT",15*(.@r_garment/2); |
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.@r_garment = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"SC_TRIANGLESHOT",15*(.@r_garment/2); |
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.@r_garment = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",7*(.@r_garment/2); |
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.@r_garment = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"RA_ARROWSTORM",12*(.@r_garment/2); |