Garden of Eden
| Item ID | 19272 | Name | Garden of Eden |
|
A hat created by imagining the garden of Eden.
_______________________ INT +5 DEX +5 _______________________ Increases Magical Damage with every element by 10%. _______________________ Bypass 20% of hard magic defense of all race. _______________________ Refine Level +7: Increases Magical Damage with every element by additional 15%. Bypass 30% of hard magic defense of all race. _______________________ Refine Level +9: Decreases Variable Casting Time time by 15% Bypass 50% of hard magic defense of all race. _______________________ When compounded with High Wizard Card: Decreases Variable Casting Time by 100%. Decreases Telekinesis Intense skill cooldown by 120 seconds. _______________________ When Garden Of Eden is unequipped Telekinesis Intense effect is disabled. _______________________ Type: Headgear Defense: 5 Position: Upper Weight: 40 Armor Level: 1 _______________________ Requirement: Base Level 100 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Garden_Of_Eden | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Upper Headgear | ||
| Defense | 5 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 40 | Min Equip Level | 100 | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bInt,5;
bonus bDex,5;
bonus2 bIgnoreMdefRaceRate,RC_All,20;
bonus2 bMagicAtkEle,Ele_All,10;
if (.@r>=7) {
bonus2 bIgnoreMdefRaceRate,RC_All,30;
bonus2 bMagicAtkEle,Ele_All,15;
}
if (.@r>=9) {
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus bVariableCastrate,-15;
}
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| Unequip Script |
sc_end SC_TELEKINESIS_INTENSE; |
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| Set | Script | ||||
|---|---|---|---|---|---|
|
bonus bVariableCastrate,-100; bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-120000; |
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bonus bMaxHPrate,50; bonus bSpeedRate,25; |
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bonus2 bSubClass,Class_Normal,20; bonus2 bSubClass,Class_Boss,20; |