General's Helm
| Item ID | 19263 | Name | General's Helm |
|
A helmet said to be used by a brave general.
_______________________ For each 2 Refine Levels: ATK +15 _______________________ Refine Level +7: Increases Attack Speed (decreases After Attack Delay by 10%). _______________________ Refine Level +9: ATK +5% ASPD +1 _______________________ Refine Level +11: Increases Critical Damage by 15%. _______________________ For each Refine Level above +10: Decreases Fixed Casting Time by 0.1 second (up to +15). _______________________ When equipped with Gungnir or Gungnir[2]: For each 2 Refine Level of Gungnir: Increases damage of Banishing Point by 7%. _______________________ When equipped with Zweihander or Zweihander[2] For each 2 Refine Level of Zweihander: ATK +20 _______________________ When equipped with Quadrille or Quadrille[2]: For each 2 Refine Level of Quadrille: Increases damage of Tiger Cannon by 7%. _______________________ Type: Headgear Defense: 12 Position: Upper Weight: 80 Armor Level: 1 _______________________ Requirement: None |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | General_Helmet_ | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Upper Headgear | ||
| Defense | 12 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 80 | Min Equip Level | None | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bBaseAtk,(.@r/2)*15;
if (.@r>6) {
bonus bAspdRate,10;
}
if (.@r>8) {
bonus bAspd,1;
bonus bAtkRate,5;
}
if (.@r>10) {
bonus bCritAtkRate,15;
}
.@val = max(min(.@r-15,5),0);
bonus bFixedCast,-.@val*100;
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| Set | Script | ||||
|---|---|---|---|---|---|
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,20*(.@r_weapon/2); |
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,20*(.@r_weapon/2); |
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"LG_BANISHINGPOINT",7*(.@r_weapon/2); |
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"LG_BANISHINGPOINT",7*(.@r_weapon/2); |
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SR_TIGERCANNON",7*(.@r_weapon/2); |
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SR_TIGERCANNON",7*(.@r_weapon/2); |
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SR_TIGERCANNON",7*(.@r_weapon/2); |