Spell Circuit
| Item ID | 19249 | Name | Spell Circuit |
|
The magic circle that imaged the property.
It feels like you can use a powerful magic just to wear it. _______________________ For each 2 Refine Levels: MATK +20 _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases Magical Damage with Neutral and Shadow element by 10%. _______________________ Refine Level +11: Increases Magical Damage with Water, Wind, Earth and Fire element by 10%. _______________________ For each Refine Level above +10: Decreases Fixed Casting Time by 0.1 second (up to +15). _______________________ When equipped with Mental Stick: Every 2 Refine Level of Mental Stick: Increases damage of Psychic Wave by 5%. _______________________ When equipped with Kronos: Every 2 Refine Level of Kronos Increases damage of Hell Inferno by 10%. _______________________ When equipped with Mikatsuki or Raksasa Dagger: Decreases Variable Casting Time as percent equal to Refine Level of Mikatsuki or Raksasa Dagger. _______________________ Every 2 Refine Level of Mikatsuki or Raksasa Dagger: Increases damage of Flaming Petals, Freezing Spear and Wind Blade by 5%. _______________________ Type: Headgear Defense: 0 Position: Upper Weight: 10 Armor Level: 1 _______________________ Requirement: None |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Spell_Circuit | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Upper Headgear | ||
| Defense | 0 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 10 | Min Equip Level | None | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bMatk,(.@r/2)*20;
if (.@r>6) {
bonus bVariableCastrate,-10;
}
if (.@r>8) {
bonus2 bMagicAtkEle,Ele_Dark,10;
bonus2 bMagicAtkEle,Ele_Neutral,10;
}
if (.@r>10) {
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
}
.@val = max(min(.@r-15,5),0);
bonus bFixedCast,-.@val*100;
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| Set | Script | ||||||
|---|---|---|---|---|---|---|---|
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",5*(.@r_weapon/2); |
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WL_HELLINFERNO",10*(.@r_weapon/2); |
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.@r = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L); bonus bVariableCastrate,-.@r; bonus2 bSkillAtk,"NJ_KOUENKA",5*(.@r/2); bonus2 bSkillAtk,"NJ_HYOUSENSOU",5*(.@r/2); bonus2 bSkillAtk,"NJ_HUUJIN",5*(.@r/2); |