Magical Feather
| Item ID | 19211 | Name | Magical Feather |
|
A winged hairband wore by priest whose fought demons.
Increases the attack and defense power against specific element. _______________________ Random chance to auto-cast Level 1 Holy Light when dealing physical damage. _______________________ Increases Physical Damage against enemies of Poison, Holy, Ghost, Shadow, Undead elemental monsters by 5%. _______________________ For each 3 Refine Levels: Increases damage of Holy Light by 100%. Increases SP Consumption by of Holy Light by 10. _______________________ Refine Level +7: Increases Physical Damage against enemies of Poison, Holy, Ghost, Shadow and Undead elemental monsters by 5%. _______________________ Refine Level +9: Decreases damage taken from Poison, Holy, Ghost, Shadow, Undead elemental monsters by 5%. _______________________ Refine Level +12: Increases the rate of auto-casting Holy Light. _______________________ Type: Headgear Defense: 5 Position: Upper Weight: 3 Armor Level: 1 _______________________ Requirement: Base Level 10 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Magical_Feather_K | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Upper Headgear | ||
| Defense | 5 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 3 | Min Equip Level | 10 | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
if (.@r>=7)
.@b = 10;
else
.@b = 5;
bonus2 bMagicAddEle,Ele_Dark,.@b;
bonus2 bMagicAddEle,Ele_Poison,.@b;
bonus2 bMagicAddEle,Ele_Holy,.@b;
bonus2 bMagicAddEle,Ele_Ghost,.@b;
bonus2 bMagicAddEle,Ele_Undead,.@b;
bonus2 bAddEle,Ele_Dark,.@b;
bonus2 bAddEle,Ele_Poison,.@b;
bonus2 bAddEle,Ele_Holy,.@b;
bonus2 bAddEle,Ele_Ghost,.@b;
bonus2 bAddEle,Ele_Undead,.@b;
if (.@r>=9) {
bonus2 bSubEle,Ele_Dark,7;
bonus2 bSubEle,Ele_Poison,7;
bonus2 bSubEle,Ele_Holy,7;
bonus2 bSubEle,Ele_Ghost,7;
bonus2 bSubEle,Ele_Undead,7;
}
if (.@r>=12) {
.@val = 1;
}
bonus5 bAutoSpell,"AL_HOLYLIGHT",1+.@val,10,BF_SHORT|BF_WEAPON,1;
bonus5 bAutoSpell,"AL_HOLYLIGHT",1+.@val,5,BF_LONG|BF_WEAPON,1;
|
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