Squirrel Ears Hood Hat
| Item ID | 19140 | Name | Squirrel Ears Hood Hat |
|
A cap with adorable pointy squirrel ears.
You feel like a squirrel just by wearing it. _______________________ ASPD +1 _______________________ Increases Critical Damage by 10%. _______________________ Ignores physical defense of all monsters by 10%. _______________________ Increases Critical by 5 when dealing Ranged Physical Damage. _______________________ Refine Level +5: ASPD +1 Increases Critical Damage by 2%. Ignores physical defense of all monsters by 20%. Increases Critical by 10 when dealing Ranged Physical Damage. _______________________ Refine Level +7: ASPD +1 Increases Critical Damage by 6% Ignores physical defense of all monsters by 30%. Increases Critical by 10 when dealing Ranged Physical Damage. Critical +20 _______________________ Refine Level +9: ASPD +1 Increases Critical Damage by 12% Ignores physical defense of all monsters by 40%. Increases Critical by 20 when dealing Ranged Physical Damage. Random chance to critical damage by 100% for 5 sec when dealing physical damage. _______________________ Type: Headgear Defense: 10 Position: Upper Weight: 20 Armor Level: 1 _______________________ Requirement: Base Level 100 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Squirrel_Ear_Hat | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Upper Headgear | ||
| Defense | 10 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 20 | Min Equip Level | 100 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bAspd,1;
bonus bCriticalLong,5;
bonus bCritAtkRate,10;
bonus2 bIgnoreDefRaceRate,RC_All,10;
if (.@r > 4) {
bonus bAspd,1;
bonus bCriticalLong,10;
bonus bCritAtkRate,2;
bonus2 bIgnoreDefRaceRate,RC_All,20;
}
if (.@r > 6) {
bonus bAspd,1;
bonus bCriticalLong,15;
bonus bCritAtkRate,6;
bonus2 bIgnoreDefRaceRate,RC_All,30;
}
if (.@r > 8) {
bonus bAspd,1;
bonus bCriticalLong,20;
bonus bCritAtkRate,12;
bonus2 bIgnoreDefRaceRate,RC_All,40;
autobonus "{ bonus bCritAtkRate,100; }",70,5000;
}
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| Set | Script | ||||
|---|---|---|---|---|---|
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.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r>=6) {
bonus bAspd,1;
bonus2 bAddClass,Class_Boss,10;
bonus bCritAtkRate,10;
bonus bCriticalLong,10;
}
if (.@r>=8) {
bonus bAspd,1;
bonus2 bAddClass,Class_Boss,15;
bonus bCritAtkRate,15;
bonus bCriticalLong,15;
}
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