Survivor's Orb
| Item ID | 19139 | Name | Survivor's Orb |
|
Orbs that automatically assist their master in battle.
_______________________ ATK +2% MATK +2% _______________________ Decreases Variable Casting Time by 3% _______________________ Enables the use of Level 1 Hiding. _______________________ When equipped with Staff of Survival[1]: For each Refine Level of Staff of Survival[1]: MATK +10 _______________________ Refine Level of Staff of Survival[1] is +10 or higher: Base Level is below 100: Decreases Variable Casting Time by 3%. Increases damage of Earth Strain and Chain Lightning by 15%. Increases damage of Heaven's Drive and Jupitel Thunder by 70%. Base Level at least 100: Decreases Variable Casting Time by 9%. Increases damage of Earth Strain and Chain Lightning by 45%. Increases damage of Heaven's Drive and Jupitel Thunder by 210%. _______________________ When equipped with Circlet of Survival: VIT +4 Decreases damage taken from Demi-Human race by 4%. Decreases Variable Casting Time by 6%. Increases Magical Damage with Wind and Earth element by 20%. _______________________ Refine Level of Circlet of Survival is +7 or higher: VIT +4 Decreases damage taken from Demi-Human race by 4%. Decreases Variable Casting Time by 6%. _______________________ Refine Level of Circlet of Survival is +9 or higher: VIT +4 Decreases damage taken from Demi-Human race by 4%. Decreases Variable Casting Time by 6%. _______________________ When equipped with Manteau of Survival: Decreases damage taken from Demi-Human race by 1%. Decreases Fixed Casting Time by 50%. _______________________ Refine Level of Manteau of Survival is +5 or higher: Decreases damage taken from Demi-Human race by 2%. _______________________ Refine Level of Manteau of Survival is +7 or higher: Decreases damage taken from Demi-Human race by 2%. _______________________ When equipped with Manteau of Survival and Staff of Survival[1]: MATK +1% _______________________ Refine Level of Staff of Survival[1] is +5 or higher: MATK +2% _______________________ Refine Level of Staff of Survival[1] is +7 or higher: MATK +2% _______________________ Type: Headgear Defense: 0 Position: Lower Weight: 30 Armor Level: 1 Refineable: No _______________________ Requirement: Base Level 50 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | SurviveOrb | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Lower Headgear | ||
| Defense | 0 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 0 | Equip Upper | None | ||
| Weight | 30 | Min Equip Level | 50 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | No | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
skill "TF_HIDING",1; bonus2 bAddClass,Class_All,2; bonus bMatkRate,2; bonus bVariableCastrate,-3; |
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| Set | Script | ||||||
|---|---|---|---|---|---|---|---|
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.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatkRate,1;
if (.@r >= 5) {
bonus bMatkRate,2;
if (.@r >= 7) {
bonus bMatkRate,2;
}
}
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.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatkRate,1;
if (.@r >= 5) {
bonus bMatkRate,2;
if (.@r >= 7) {
bonus bMatkRate,2;
}
}
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.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatkRate,1;
if (.@r >= 5) {
bonus bMatkRate,2;
if (.@r >= 7) {
bonus bMatkRate,2;
}
}
|
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.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatkRate,1;
if (.@r >= 5) {
bonus bMatkRate,2;
if (.@r >= 7) {
bonus bMatkRate,2;
}
}
|
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.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,10*.@r;
if (.@r >= 10) {
bonus bVariableCastrate,-3;
bonus2 bSkillAtk,"WL_EARTHSTRAIN",15;
bonus2 bSkillAtk,"WL_CHAINLIGHTNING_ATK",15;
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",70;
bonus2 bSkillAtk,"WZ_JUPITEL",70;
}
if (BaseLevel >= 100) {
bonus bVariableCastrate,-3;
bonus2 bSkillAtk,"WL_EARTHSTRAIN",30;
bonus2 bSkillAtk,"WL_CHAINLIGHTNING_ATK",30;
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",140;
bonus2 bSkillAtk,"WZ_JUPITEL",140;
}
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.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,10*.@r;
if (.@r >= 10) {
bonus bVariableCastrate,-3;
bonus2 bSkillAtk,"WL_EARTHSTRAIN",15;
bonus2 bSkillAtk,"WL_CHAINLIGHTNING_ATK",15;
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",70;
bonus2 bSkillAtk,"WZ_JUPITEL",70;
}
if (BaseLevel >= 100) {
bonus bVariableCastrate,-3;
bonus2 bSkillAtk,"WL_EARTHSTRAIN",30;
bonus2 bSkillAtk,"WL_CHAINLIGHTNING_ATK",30;
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",140;
bonus2 bSkillAtk,"WZ_JUPITEL",140;
}
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.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bVit,4;
bonus bVariableCastrate,-6;
bonus2 bSubRace,RC_DemiHuman,4;
bonus2 bSubRace,RC_Player_Human,4;
bonus2 bMagicAtkEle,Ele_Earth,20;
bonus2 bMagicAtkEle,Ele_Wind,20;
if (.@r >= 7) {
bonus bVit,4;
bonus bVariableCastrate,-6;
bonus2 bSubRace,RC_DemiHuman,4;
bonus2 bSubRace,RC_Player_Human,4;
}
if (.@r >= 9) {
bonus bVit,4;
bonus bVariableCastrate,-6;
bonus2 bSubRace,RC_DemiHuman,4;
bonus2 bSubRace,RC_Player_Human,4;
}
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.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bFixedCastrate,-50;
bonus2 bSubRace,RC_DemiHuman,1;
bonus2 bSubRace,RC_Player_Human,1;
if (.@r >= 5) {
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
}
if (.@r >= 7) {
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
}
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bonus bVit,4; bonus bInt,5; bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player_Human,3; |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bDelayrate,-.@r; |