Republic Hat
| Item ID | 19115 | Name | Republic Hat |
|
A hat that giving the feeling of being in republic of Schwartzvald.
_______________________ Increases Ranged Physical Damage by 6%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 2%. _______________________ Refine Level +10: Increases Ranged Physical Damage by 4%. _______________________ Type: Headgear Defense: 3 Position: Upper Weight: 40 Armor Level: 1 _______________________ Requirement: Base Level 100 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Republic_Hat | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Upper Headgear | ||
| Defense | 3 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 40 | Min Equip Level | 100 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
.@val = 6;
if (.@r >= 7) {
.@val += 2;
}
if (.@r >= 9) {
.@val += 4;
}
bonus bLongAtkRate,.@val;
|
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| Set | Script | ||||
|---|---|---|---|---|---|
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAspd,1;
bonus bBaseAtk,15*(.@r/2);
bonus bCritAtkRate,4*(.@r/2);
if (.@r>=7) {
bonus bCriticalLong,30;
bonus bAspdRate,10;
if (.@r>=9) {
bonus2 bAddSize,Size_All,10;
}
}
|