Mad Hatter
| Item ID | 19107 | Name | Mad Hatter |
|
A mysterious hat designed after the backcountry people of Unbara.
_______________________ For each Refine Level: Decreases damage taken from Shadow elemental attacks by 5%. _______________________ Decreases damage taken from critical attacks by 20%. _______________________ Refine Level +5: Decreases damage taken from critical attacks by 30%. _______________________ Refine Level +7: Decreases damage taken from critical attacks by 50%. _______________________ When equipped by Novice: Frozen resistances +20%. Refine Level +5: Frozen resistances +30%. Refine Level +7: Gives immunity against Frozen. _______________________ When equipped by Swordman: Curse resistances +20%. Refine Level +5: Curse resistances +30%. Refine Level +7: Gives immunity against Curse. _______________________ When equipped by Magician: Bleeding resistances +20%. Refine Level +5: Bleeding resistances +30%. Refine Level +7: Gives immunity against Bleeding. _______________________ When equipped by Archer: Sleep resistances +20%. Refine Level +5: Sleep resistances +30%. Refine Level +7: Gives immunity against Sleep. _______________________ When equipped by Acolyte: Burning resistances +20% _______________________ Refine Level +5: Burning resistances +30% _______________________ Refine Level +7: Gives immunity against Burning. _______________________ When equipped by Thief: Blind resistances +20%. Refine Level +5: Blind resistances +30%. Refine Level +7: Gives immunity against Blind. _______________________ When equipped by Merchant: Poison resistances +20%. Refine Level +5: Poison resistances +30%. Refine Level +7: Gives immunity against Poison. _______________________ When equipped by Taekwon: Stun resistances +20%. Refine Level +5: Stun resistances +30%. Refine Level +7: Gives immunity against Stun. _______________________ When equipped by Ninja: Silence resistances +20%. Refine Level +5: Silence resistances +30%. Refine Level +7: Gives immunity against Silence. _______________________ When equipped by Gunslinger: Confuse resistances +20%. Refine Level +5: Confuse resistances +30%. Refine Level +7: Gives immunity against Confuse. _______________________ Indestructible in battle _______________________ Type: Headgear Defense: 12 Position: Upper, Lower Weight: 80 Armor Level: 1 _______________________ Requirement: Base Level 60 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Mad_Hatter | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Upper/Lower Headgear | ||
| Defense | 12 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 80 | Min Equip Level | 60 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine(); .@per = ((.@r>=7)?10000:(.@r>=5?5000:2000)); bonus bUnbreakableHelm; bonus2 bSubSkill,"NPC_CRITICALSLASH",((.@r>=7)?100:(.@r>=5?50:20)); bonus2 bSubEle,Ele_Dark,5*.@r; if (BaseJob == Job_Novice) bonus2 bResEff,Eff_Freeze,.@per; else if (BaseJob == Job_Swordman) bonus2 bResEff,Eff_Curse,.@per; else if (BaseJob == Job_Mage) bonus2 bResEff,Eff_Bleeding,.@per; else if (BaseJob == Job_Archer) bonus2 bResEff,Eff_Sleep,.@per; else if (BaseJob == Job_Acolyte) bonus2 bResEff,Eff_Stone,.@per; else if (BaseJob == Job_Thief) bonus2 bResEff,Eff_Blind,.@per; else if (BaseJob == Job_Merchant) bonus2 bResEff,Eff_Poison,.@per; else if (BaseJob == Job_Taekwon) bonus2 bResEff,Eff_Stun,.@per; else if (BaseJob == Job_Ninja) bonus2 bResEff,Eff_Silence,.@per; else if (BaseJob == Job_Gunslinger) bonus2 bResEff,Eff_Confusion,.@per; |
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