Mad Hatter

Item ID 19107 Name Mad Hatter
A mysterious hat designed after the backcountry people of Unbara.
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For each Refine Level:
Decreases damage taken from Shadow elemental attacks by 5%.
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Decreases damage taken from critical attacks by 20%.
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Refine Level +5:
Decreases damage taken from critical attacks by 30%.
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Refine Level +7:
Decreases damage taken from critical attacks by 50%.
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When equipped by Novice:
Frozen resistances +20%.

Refine Level +5:
Frozen resistances +30%.

Refine Level +7:
Gives immunity against Frozen.
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When equipped by Swordman:
Curse resistances +20%.

Refine Level +5:
Curse resistances +30%.

Refine Level +7:
Gives immunity against Curse.
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When equipped by Magician:
Bleeding resistances +20%.

Refine Level +5:
Bleeding resistances +30%.

Refine Level +7:
Gives immunity against Bleeding.
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When equipped by Archer:
Sleep resistances +20%.

Refine Level +5:
Sleep resistances +30%.

Refine Level +7:
Gives immunity against Sleep.
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When equipped by Acolyte:
Burning resistances +20%
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Refine Level +5:
Burning resistances +30%
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Refine Level +7:
Gives immunity against Burning.
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When equipped by Thief:
Blind resistances +20%.

Refine Level +5:
Blind resistances +30%.

Refine Level +7:
Gives immunity against Blind.
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When equipped by Merchant:
Poison resistances +20%.

Refine Level +5:
Poison resistances +30%.

Refine Level +7:
Gives immunity against Poison.
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When equipped by Taekwon:
Stun resistances +20%.

Refine Level +5:
Stun resistances +30%.

Refine Level +7:
Gives immunity against Stun.
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When equipped by Ninja:
Silence resistances +20%.

Refine Level +5:
Silence resistances +30%.

Refine Level +7:
Gives immunity against Silence.
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When equipped by Gunslinger:
Confuse resistances +20%.

Refine Level +5:
Confuse resistances +30%.

Refine Level +7:
Gives immunity against Confuse.
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Indestructible in battle
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Type: Headgear
Defense: 12
Position: Upper, Lower
Weight: 80
Armor Level: 1
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Requirement:
Base Level 60
Weapon Level 0 Identifier Mad_Hatter
Attack 0 Type Armor
MATK 0 Equip Locations Upper/Lower Headgear
Defense 12 Equippable Jobs None
Range 0 Equip Gender Both (Male and Female)
Slots 1 Equip Upper None
Weight 80 Min Equip Level 60
NPC Buy 0 Max Equip Level None
NPC Sell 0 Refineable Yes
Credit Price None Trade restriction None
Item Script
.@r = getrefine();
.@per = ((.@r>=7)?10000:(.@r>=5?5000:2000));
bonus bUnbreakableHelm;
bonus2 bSubSkill,"NPC_CRITICALSLASH",((.@r>=7)?100:(.@r>=5?50:20));
bonus2 bSubEle,Ele_Dark,5*.@r;
if (BaseJob == Job_Novice)
   bonus2 bResEff,Eff_Freeze,.@per;
else if (BaseJob == Job_Swordman)
   bonus2 bResEff,Eff_Curse,.@per;
else if (BaseJob == Job_Mage)
   bonus2 bResEff,Eff_Bleeding,.@per;
else if (BaseJob == Job_Archer)
   bonus2 bResEff,Eff_Sleep,.@per;
else if (BaseJob == Job_Acolyte)
   bonus2 bResEff,Eff_Stone,.@per;
else if (BaseJob == Job_Thief)
   bonus2 bResEff,Eff_Blind,.@per;
else if (BaseJob == Job_Merchant)
   bonus2 bResEff,Eff_Poison,.@per;
else if (BaseJob == Job_Taekwon)
   bonus2 bResEff,Eff_Stun,.@per;
else if (BaseJob == Job_Ninja)
   bonus2 bResEff,Eff_Silence,.@per;
else if (BaseJob == Job_Gunslinger)
   bonus2 bResEff,Eff_Confusion,.@per;