Dragon Emperor's Wing
| Item ID | 19104 | Name | Dragon Emperor's Wing |
|
A decorative item created from wings of ancient imperial dragon.
_______________________ When equipped by Swordman classes: Decreases damage taken from Medium size monsters by 3% and Large size monsters by 5%. _______________________ When equipped by Magician classes: Decreases damage taken from all elemental attacks by 5%. _______________________ When equipped by Archer classes: Decreases Ranged Physical Damage by 10%. When equipped with Yellow Scarf: Increases Ranged Physical Damage by 10%. _______________________ When equipped by Acolyte classes: Increases Healing skills effectiveness by 10%. _______________________ When equipped by Thief classes: FLEE +10 Perfect Dodge +3 _______________________ When equipped by Merchant classes: Decreases damage taken from Normal monsters by 3% and Boss class by 5%. _______________________ When equipped by Novice, Taekwon, Ninja and Gunslinger classes: MaxHP +1000 MaxSP +100 _______________________ Type: Headgear Defense: 7 Position: Middle Weight: 10 Armor Level: 1 Refineable: No _______________________ Requirement: Base Level 50 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | YDragon_SkyWing | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Middle Headgear | ||
| Defense | 7 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 0 | Equip Upper | None | ||
| Weight | 10 | Min Equip Level | 50 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | No | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
if (BaseClass == Job_Swordman) {
bonus2 bSubSize,Size_Medium,3;
bonus2 bSubSize,Size_Large,5;
}
else if (BaseClass == Job_Mage)
bonus2 bSubEle,Ele_All,5;
else if (BaseClass == Job_Archer)
bonus bLongAtkDef,10;
else if (BaseClass == Job_Acolyte)
bonus bHealPower,10;
else if (BaseClass == Job_Thief) {
bonus bFlee,10;
bonus bFlee2,3;
}
else if (BaseClass == Job_Merchant) {
bonus2 bSubClass,Class_Normal,3;
bonus2 bSubClass,Class_Boss,5;
}
else if (BaseClass == Job_Novice || BaseClass == Job_Taekwon || Class == Job_Ninja || Class == Job_Gunslinger) {
bonus bMaxHP,1000;
bonus bMaxSP,100;
}
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| Set | Script | ||||
|---|---|---|---|---|---|
|
if (BaseClass == Job_Archer) bonus bLongAtkDef,-10; |