Piamette Hood
| Item ID | 19098 | Name | Piamette Hood |
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A hood of Piamette that able to increase magic power of its wearer.
_______________________ INT +2 DEX +2 _______________________ Increases Damage against monsters of Demi-Human race by 10%. _______________________ Refine Level +12: Nullifies weapon damage penalty resulting from monster's size. _______________________ When equipped with Cursed Mad Bunny or Mad Bunny, Random chance to transform its wearer into Piamette when when dealing physical or magical attack. While transforming, temporarily gains the power of Piamette at the cost draining 50 HP per second. Increasing the Refine Level will also Increases the power of transformation. Increasing the Refine Level of Mad Bunny will Increases transforming chance. _______________________ Type: Headgear Defense: 3 Position: Upper Weight: 10 Armor Level: 1 _______________________ Requirement: None |
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| Weapon Level | 0 | Identifier | Piamette_Hood | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Upper Headgear | ||
| Defense | 3 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 10 | Min Equip Level | None | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
bonus bInt,2;
bonus bDex,2;
bonus2 bAddRace,RC_DemiHuman,10;
bonus2 bMagicAddRace,RC_DemiHuman,10;
bonus2 bAddRace,RC_Player_Human,10;
bonus2 bMagicAddRace,RC_Player_Human,10;
if (getrefine()>=12) {
bonus bNoSizeFix;
}
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| Set | Script | ||||
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.@r_top = getequiprefinerycnt(EQI_HEAD_TOP);
.@r_left = getequiprefinerycnt(EQI_HAND_L);
autobonus "{ bonus2 bHPLossRate,50,1000; }",1+.@r_top,3000+.@r_left*1000,BF_WEAPON|BF_MAGIC,"{ active_transform 1930,3000" + (.@r_left*1000) + "; /*PIAMETTE, unknown effect*/ }";
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.@r_top = getequiprefinerycnt(EQI_HEAD_TOP);
.@r_left = getequiprefinerycnt(EQI_HAND_L);
autobonus "{ bonus2 bHPLossRate,50,1000; }",1+.@r_top,3000+.@r_left*1000,BF_WEAPON|BF_MAGIC,"{ active_transform 1930,3000" + (.@r_left*1000) + "; /*PIAMETTE, unknown effect*/ }";
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