Elemental Tights

Item ID 19048 Name Elemental Tights
An improved Tights that able to excert the power of four elements.
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Increases Ranged Physical Damage by 2%.
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Refine Level +7:
Indestructible in battle
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Refine Level +8:
Increases Ranged Physical Damage by 2%.
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Refine Level +9:
Increases Ranged Physical Damage by 3%.
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When equipped with Burning Bow and Fire Arrow:
Increases Ranged Physical Damage by 20%.
Increases damage taken from Fire elemental attacks by 10%.
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When Refine Level of Burning Bow is +10 or higher:
ASPD +1
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When equipped with Frozen Bow and Crystal Arrow:
Increases Ranged Physical Damage by 20%.
Disables bow's ability of inflicting Frozen status.
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When Refine Level of Frozen Bow is +10 or higher:
ASPD +1
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When equipped with Earth Bow and Stone Arrow:
Increases Ranged Physical Damage by 20%.
Disables bow's ability of inflicting Stone Curse status.
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When Refine Level of Earth Bow is +10 or higher:
ASPD +1
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When equipped with Gust Bow and Wind Arrow:
Increases Ranged Physical Damage by 20%.
Disables bow's ability of auto-casting Wind Blade.
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When Refine Level of Gust Bow is +10 or higher:
ASPD +1
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Type: Armor
Defense: 45
Weight: 50
Armor Level: 1
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Requirement:
Base Level 80
Weapon Level 0 Identifier Elemental_Clothe
Attack 0 Type Armor
MATK 0 Equip Locations Armor
Defense 45 Equippable Jobs None
Range 0 Equip Gender Both (Male and Female)
Slots 1 Equip Upper None
Weight 50 Min Equip Level 80
NPC Buy 0 Max Equip Level None
NPC Sell 0 Refineable Yes
Credit Price None Trade restriction None
Item Script
.@r = getrefine();
bonus bLongAtkRate,2+((.@r >= 9) ? 3 : 0)+((.@r >= 8) ? 2 : 0);
if (.@r >= 7)
   bonus bUnbreakableArmor;

Set Script
Burning Bow
Fire Arrow
Elemental Tights
bonus bLongAtkRate,20;
bonus2 bSubEle,Ele_Fire,-10;
if (getequiprefinerycnt(EQI_HAND_R) >= 10)
   bonus bAspd,1;
Burning Bow
Fire Arrow
Elemental Tights
bonus bLongAtkRate,20;
bonus2 bSubEle,Ele_Fire,-10;
if (getequiprefinerycnt(EQI_HAND_R) >= 10)
   bonus bAspd,1;
Frozen Bow
Crystal Arrow
Elemental Tights
bonus bLongAtkRate,20;
bonus2 bAddEff,Eff_Freeze,-1000;
if (getequiprefinerycnt(EQI_HAND_R) >= 10)
   bonus bAspd,1;
Frozen Bow
Crystal Arrow
Elemental Tights
bonus bLongAtkRate,20;
bonus2 bAddEff,Eff_Freeze,-1000;
if (getequiprefinerycnt(EQI_HAND_R) >= 10)
   bonus bAspd,1;
Earth Bow
Stone Arrow
Elemental Tights
bonus bLongAtkRate,20;
bonus2 bAddEff,Eff_Stone,-1000;
if (getequiprefinerycnt(EQI_HAND_R) >= 10)
   bonus bAspd,1;
Earth Bow
Stone Arrow
Elemental Tights
bonus bLongAtkRate,20;
bonus2 bAddEff,Eff_Stone,-1000;
if (getequiprefinerycnt(EQI_HAND_R) >= 10)
   bonus bAspd,1;
Gust Bow
Arrow of Wind
Elemental Tights
bonus bLongAtkRate,20;
bonus3 bAutoSpell,"NJ_HUUJIN",5,(readparam(bInt) > 39) ? -300 : -100;
if (getequiprefinerycnt(EQI_HAND_R) >= 10)
   bonus bAspd,1;
Gust Bow
Arrow of Wind
Elemental Tights
bonus bLongAtkRate,20;
bonus3 bAutoSpell,"NJ_HUUJIN",5,(readparam(bInt) > 39) ? -300 : -100;
if (getequiprefinerycnt(EQI_HAND_R) >= 10)
   bonus bAspd,1;