Elemental Tights
| Item ID | 19048 | Name | Elemental Tights |
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An improved Tights that able to excert the power of four elements.
_______________________ Increases Ranged Physical Damage by 2%. _______________________ Refine Level +7: Indestructible in battle _______________________ Refine Level +8: Increases Ranged Physical Damage by 2%. _______________________ Refine Level +9: Increases Ranged Physical Damage by 3%. _______________________ When equipped with Burning Bow and Fire Arrow: Increases Ranged Physical Damage by 20%. Increases damage taken from Fire elemental attacks by 10%. _______________________ When Refine Level of Burning Bow is +10 or higher: ASPD +1 _______________________ When equipped with Frozen Bow and Crystal Arrow: Increases Ranged Physical Damage by 20%. Disables bow's ability of inflicting Frozen status. _______________________ When Refine Level of Frozen Bow is +10 or higher: ASPD +1 _______________________ When equipped with Earth Bow and Stone Arrow: Increases Ranged Physical Damage by 20%. Disables bow's ability of inflicting Stone Curse status. _______________________ When Refine Level of Earth Bow is +10 or higher: ASPD +1 _______________________ When equipped with Gust Bow and Wind Arrow: Increases Ranged Physical Damage by 20%. Disables bow's ability of auto-casting Wind Blade. _______________________ When Refine Level of Gust Bow is +10 or higher: ASPD +1 _______________________ Type: Armor Defense: 45 Weight: 50 Armor Level: 1 _______________________ Requirement: Base Level 80 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Elemental_Clothe | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Armor | ||
| Defense | 45 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 50 | Min Equip Level | 80 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine(); bonus bLongAtkRate,2+((.@r >= 9) ? 3 : 0)+((.@r >= 8) ? 2 : 0); if (.@r >= 7) bonus bUnbreakableArmor; |
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| Set | Script | ||||||
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bonus bLongAtkRate,20; bonus2 bSubEle,Ele_Fire,-10; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus bAspd,1; |
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bonus bLongAtkRate,20; bonus2 bSubEle,Ele_Fire,-10; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus bAspd,1; |
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bonus bLongAtkRate,20; bonus2 bAddEff,Eff_Freeze,-1000; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus bAspd,1; |
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bonus bLongAtkRate,20; bonus2 bAddEff,Eff_Freeze,-1000; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus bAspd,1; |
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bonus bLongAtkRate,20; bonus2 bAddEff,Eff_Stone,-1000; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus bAspd,1; |
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bonus bLongAtkRate,20; bonus2 bAddEff,Eff_Stone,-1000; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus bAspd,1; |
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bonus bLongAtkRate,20; bonus3 bAutoSpell,"NJ_HUUJIN",5,(readparam(bInt) > 39) ? -300 : -100; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus bAspd,1; |
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bonus bLongAtkRate,20; bonus3 bAutoSpell,"NJ_HUUJIN",5,(readparam(bInt) > 39) ? -300 : -100; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus bAspd,1; |