Protect Feathers
| Item ID | 19024 | Name | Protect Feathers |
|
A beautiful yet incredible head protector.
_______________________ MDEF +2 Decreases damage taken from player by 2%. _______________________ Increases After Attack Delay by 5%. _______________________ Base VIT at least 108: Decreases damage taken from Players by 2%. Increases After Attack Delay by 5%. _______________________ Base VIT at least 120: MaxHP +3% MDEF +3 _______________________ When equipped with Feather Beret: Increases Attack Speed (decreases After Attack Delay by 5%). If Feather Beret Refined to +7 or higher: Increases Attack Speed (decreases After Attack Delay by 5%). If Feather Beret Refined to +9: MaxHP +5% _______________________ Type: Headgear Defense: 0 Position: Middle Weight: 50 Armor Level: 1 Refineable: No _______________________ Requirement: Base Level 70 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Protect_Feathers | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Middle Headgear | ||
| Defense | 0 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 0 | Equip Upper | None | ||
| Weight | 50 | Min Equip Level | 70 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | No | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
bonus2 bSubRace,RC_Player_Doram,2;
bonus2 bSubRace,RC_Player_Human,2;
bonus bAspdRate,5;
.@vit = readparam(bVit);
if (.@vit >= 108) {
bonus2 bSubRace,RC_Player_Doram,3;
bonus2 bSubRace,RC_Player_Human,3;
bonus bAspdRate,5;
if (.@vit >= 120) {
bonus bMaxHPrate,3;
bonus bMdef,3;
}
}
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| Set | Script | ||||||
|---|---|---|---|---|---|---|---|
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r >= 7)
bonus bAspdRate,5;
if (.@r >= 9)
bonus bMaxHPrate,5;
|
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|
bonus bMdef,5;
bonus bDef,50;
bonus bAspdRate,5;
bonus bVit,5;
bonus2 bSubRace,RC_Player_Human,3;
if (readparam(bVit) >= 108) {
bonus bMdef,5;
bonus bDef,50;
bonus bAspdRate,5;
bonus bVit,5;
}
if (readparam(bVit) >= 120) {
bonus bMdef,10;
bonus bDef,100;
bonus bVit,10;
}
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bonus2 bSubSkill,"WL_CRIMSONROCK",30; bonus2 bSubSkill,"NC_ARMSCANNON",30; bonus2 bSubSkill,"RA_ARROWSTORM",30; bonus2 bSubSkill,"SR_HELLGATE",30; bonus2 bSubSkill,"SU_LUNATICCARROTBEAT",30; bonus2 bSubSkill,"SU_CN_METEOR",30; |