White Chocolate Bear Hat
| Item ID | 19018 | Name | White Chocolate Bear Hat |
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A cute "bear hat" decorated with white chocolate by Criolo, the fairy queen of sweets.
You can get a strange effect with the power of sweet magic. _______________________ FLEE +5 _______________________ Increases Healing skills effectiveness by 3%. Increases HP Recovery Rate of Recovery Items by 3%. _______________________ When equipped with Heater Card: For each Refine Level of White Chocolate Bear Hat: Increases recovery amount gained from Red Potion, Orange Potion, Yellow Potion, White Potion and Novice Potion by 10%. _______________________ When equipped with Cookie Card: For each Refine Level of White Chocolate Bear Hat: Decreases SP Consumption by 2%. _______________________ When equipped with Muka Card: For each Refine Level of White Chocolate Bear Hat: Decreases damage taken from Neutral elemental attacks by 1%. _______________________ When equipped with Hylozoist Card: Random chance to inflict Freeze status on the enemy when recieving physical damage. For each 2 Refine Levels of White Chocolate Bear Hat: Increases the trigger chance. _______________________ Type: Headgear Defense: 7 Position: Upper Weight: 50 Armor Level: 1 _______________________ Requirement: Base Level 15 |
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| Weapon Level | 0 | Identifier | White_Choco_Bear | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Upper Headgear | ||
| Defense | 7 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 50 | Min Equip Level | 15 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
bonus bFlee,5; bonus bHealPower2,3; bonus bAddItemHealRate,3; |
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| Set | Script | ||||
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bAddItemHealRate,501,10*.@r; bonus2 bAddItemHealRate,502,10*.@r; bonus2 bAddItemHealRate,503,10*.@r; bonus2 bAddItemHealRate,569,10*.@r; |
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bonus bUseSPrate,-2*getequiprefinerycnt(EQI_HEAD_TOP); |
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bonus2 bSubEle,Ele_Neutral,getequiprefinerycnt(EQI_HEAD_TOP); |
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bonus2 bAddEffWhenHit,Eff_Freeze,100*(getequiprefinerycnt(EQI_HEAD_TOP)/2); |