Old Camouflage Rabbit Hood
| Item ID | 18984 | Name | Old Camouflage Rabbit Hood |
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An old, abandoned camouflage bunny hood that emanates a mysterious aura.
_______________________ All Basic Stats +1 _______________________ For each Refine Level: Increases Ranged Physical Damage by 1%. _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Cluster Bomb by 15%. Increases damage of Warg Strike by 10%. _______________________ For each 3 Refine Levels: Perfect Dodge +1 _______________________ Type: Headgear Defense: 10 Position: Upper Weight: 10 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 170 Ranger |
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| Weapon Level | 0 | Identifier | Old_Camo_RabbitHood | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Upper Headgear | ||
| Defense | 10 | Equippable Jobs | Hunter | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 10 | Min Equip Level | 170 | ||
| NPC Buy | 10 | Max Equip Level | None | ||
| NPC Sell | 5 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | Can't be dropped, Can't be traded with player, Can't be sold to NPC, Can't be put in Cart, Can't be put in Guild Storage, Can't be attached in Mail, Can't be auctioned | ||
| Item Script |
.@r = getrefine(); bonus bAllStats,1; bonus bLongAtkRate,.@r; bonus bFlee2,(.@r/3); bonus bMaxHPrate,(.@r/2); bonus bMaxSPrate,(.@r/2); bonus2 bSkillAtk,"RA_CLUSTERBOMB",15*(.@r/2); bonus2 bSkillAtk,"RA_WUGSTRIKE",10*(.@r/2); |
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| Set | Script | ||||||
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bonus bCritical,70; bonus bCritAtkRate,70; |
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.@r = getequiprefinerycnt(EQI_GARMENT); bonus bLongAtkRate,2*(.@r/2); bonus2 bSkillAtk,"RA_ARROWSTORM",5*(.@r/2); if (.@r>=12) bonus2 bSkillCooldown,"RA_ARROWSTORM",-500; |
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bonus bLongAtkRate,15; bonus2 bSkillAtk,"RA_AIMEDBOLT",30; |
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.@r = getequiprefinerycnt(EQI_GARMENT); bonus bLongAtkRate,2*(.@r/2); bonus2 bSkillAtk,"RA_ARROWSTORM",5*(.@r/2); if (.@r >= 12) bonus2 bSkillCooldown,"RA_ARROWSTORM",-500; |
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bonus bCritAtkRate,15; bonus2 bSkillAtk,"SN_SHARPSHOOTING",30; skill "NJ_UTSUSEMI",1; bonus2 bSkillCooldown,"NJ_UTSUSEMI",10000; |
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bonus bCritAtkRate,15; bonus2 bSkillAtk,"SN_SHARPSHOOTING",30; skill "NJ_UTSUSEMI",1; bonus2 bSkillCooldown,"NJ_UTSUSEMI",10000; |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"SN_SHARPSHOOTING",2*.@r; bonus bDelayrate,-.@r; |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"SN_SHARPSHOOTING",2*.@r; bonus bDelayrate,-.@r; |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"SN_SHARPSHOOTING",10*(.@r/3); |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"SN_SHARPSHOOTING",10*(.@r/3); |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"SN_SHARPSHOOTING",10*(.@r/3); |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"SN_SHARPSHOOTING",10*(.@r/3); |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bDelayrate,-15; bonus2 bAddRace,RC_All,4*(.@r/2); bonus2 bSkillAtk,"SN_SHARPSHOOTING",15*(.@r/2); |
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bonus2 bSkillAtk,"SN_SHARPSHOOTING",60; |