Old Circlet Of Bones
| Item ID | 18982 | Name | Old Circlet Of Bones |
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An old, abandoned bone circlet that emanates a mysterious aura.
_______________________ All Basic Stats +1 _______________________ For each Refine Level: Increases Critical Damage by 1%. Increases Attack Speed (decreases After Attack Delay by 1%). _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Cross Impact by 15%. Increases damage of Cross Ripper Slasher by 20%. _______________________ Type: Headgear Defense: 10 Position: Upper Weight: 10 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 170 Guillotine Cross |
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| Weapon Level | 0 | Identifier | Old_Circlet_Of_Bone | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Upper Headgear | ||
| Defense | 10 | Equippable Jobs | Assassin | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 10 | Min Equip Level | 170 | ||
| NPC Buy | 10 | Max Equip Level | None | ||
| NPC Sell | 5 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | Can't be dropped, Can't be traded with player, Can't be sold to NPC, Can't be put in Cart, Can't be put in Guild Storage, Can't be attached in Mail, Can't be auctioned | ||
| Item Script |
.@r = getrefine(); bonus bAllStats,1; bonus bCritAtkRate,.@r; bonus bAspdRate,.@r; bonus bMaxHPrate,(.@r/2); bonus bMaxSPrate,(.@r/2); bonus2 bSkillAtk,"GC_CROSSIMPACT",15*(.@r/2); bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",20*(.@r/2); |
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| Set | Script | ||||||
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autobonus3 "{ bonus bStr,200; }",1000,20000,"GC_COUNTERSLASH";
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.@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"GC_COUNTERSLASH",3*(.@r/2); if (.@r>=12) bonus2 bAddRace,RC_All,5; |
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bonus2 bIgnoreDefRaceRate,RC_All,15; bonus2 bAddRace,RC_All,10; |
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.@r = getequiprefinerycnt(EQI_GARMENT); bonus bCritAtkRate,3*(.@r/2); if (.@r >= 12) bonus2 bIgnoreDefRaceRate,RC_All,25; |
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bonus bLongAtkRate,10; bonus2 bSkillCooldown,"ASC_BREAKER",-150; |
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bonus2 bIgnoreDefRaceRate,RC_All,15; bonus2 bAddRace,RC_All,10; |
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bonus2 bSkillAtk,"ASC_METEORASSAULT",6*getequiprefinerycnt(EQI_HEAD_TOP); |
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bonus2 bSkillAtk,"ASC_METEORASSAULT",6*getequiprefinerycnt(EQI_HEAD_TOP); |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"ASC_METEORASSAULT",30*(.@r/3); |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"ASC_METEORASSAULT",30*(.@r/3); |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"ASC_METEORASSAULT",30*(.@r/3); |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"ASC_METEORASSAULT",30*(.@r/3); |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillCooldown,"GC_DARKCROW",-10000; bonus2 bAddRace,RC_All,4*(.@r/2); bonus2 bSkillAtk,"GC_CROSSIMPACT",10*(.@r/2); |
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bonus2 bSkillAtk,"GC_CROSSIMPACT",60; |