Old Shadow Handicraft
| Item ID | 18975 | Name | Old Shadow Handicraft |
|
An old, abandoned shadow handicraft that emanates a mysterious aura.
_______________________ All Basic Stats +1 _______________________ For each Refine Level: ATK +4 MATK +4 _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Triangle Shot by 25%. _______________________ Refine Level +6: Decreases Masquerade Enervation and Masquerade Unlucky skill cooldown by 1 second. _______________________ Refine Level +8: Decreases Masquerade Laziness and Masquerade Weakness skill cooldown by 1 second. _______________________ Refine Level +10: Decreases Masquerade Ignorance and Masquerade Gloomy skill cooldown by 1 second. _______________________ Type: Headgear Defense: 10 Position: Upper Weight: 10 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 170 Shadow Chaser |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Old_Shadow_Handicraft | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Upper Headgear | ||
| Defense | 10 | Equippable Jobs | Rogue | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 10 | Min Equip Level | 170 | ||
| NPC Buy | 10 | Max Equip Level | None | ||
| NPC Sell | 5 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | Can't be dropped, Can't be traded with player, Can't be sold to NPC, Can't be put in Cart, Can't be put in Guild Storage, Can't be attached in Mail, Can't be auctioned | ||
| Item Script |
.@r = getrefine();
bonus bAllStats,1;
bonus bMatk,4*.@r;
bonus bBaseAtk,4*.@r;
bonus bMaxHPrate,(.@r/2);
bonus bMaxSPrate,(.@r/2);
bonus2 bSkillAtk,"SC_TRIANGLESHOT",25*(.@r/2);
if (.@r>=6) {
bonus2 bSkillCooldown,"SC_ENERVATION",-1000;
bonus2 bSkillCooldown,"SC_UNLUCKY",-1000;
if (.@r>=8) {
bonus2 bSkillCooldown,"SC_LAZINESS",-1000;
bonus2 bSkillCooldown,"SC_WEAKNESS",-1000;
if (.@r>=10) {
bonus2 bSkillCooldown,"SC_IGNORANCE",-1000;
bonus2 bSkillCooldown,"SC_GROOMY",-1000;
}
}
}
|
||||
| Set | Script | ||||||
|---|---|---|---|---|---|---|---|
|
bonus2 bSkillAtk,"SC_TRIANGLESHOT",70; |
||||||
|
.@r = getequiprefinerycnt(EQI_GARMENT); bonus bDelayrate,-1*(.@r/2); bonus2 bSkillAtk,"SC_FEINTBOMB",15*(.@r/2); if (.@r>=12) bonus2 bSkillCooldown,"SC_FEINTBOMB",-1800; |
||||||
|
autobonus3 "{}",30,100,"SC_TRIANGLESHOT","{ sc_start SC_UNLIMIT,5000,3; sc_start SC_SPCOST_RATE,5000,-100; }";
|
||||||
|
.@r = getequiprefinerycnt(EQI_GARMENT); bonus bFlee,5*(.@r/2); if (.@r >= 12) bonus2 bSubRace,RC_All,15; |
||||||
|
bonus bLongAtkRate,15; bonus2 bSkillAtk,"SC_TRIANGLESHOT",30; |
||||||
|
autobonus3 "{ bonus4 bAutoSpellOnSkill,\"SC_TRIANGLESHOT\",\"RA_UNLIMIT\",3,1000; bonus bUseSPrate,100; }",30,5000,"SC_TRIANGLESHOT";
|
||||||
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bLongAtkRate,2*.@r; bonus bDelayrate,.@r; |
||||||
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bLongAtkRate,2*.@r; bonus bDelayrate,.@r; |
||||||
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"SC_TRIANGLESHOT",30*(.@r/3); |
||||||
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"SC_TRIANGLESHOT",30*(.@r/3); |
||||||
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"SC_TRIANGLESHOT",30*(.@r/3); |
||||||
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"SC_TRIANGLESHOT",30*(.@r/3); |
||||||
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); skill "RA_UNLIMIT",1; bonus2 bSkillCooldown,"RA_UNLIMIT",180000; bonus2 bSubEle,Ele_All,30; bonus2 bAddRace,RC_All,4*(.@r/2); bonus2 bSkillAtk,"SC_TRIANGLESHOT",10*(.@r/2); |
||||||
|
bonus2 bSkillAtk,"SC_TRIANGLESHOT",60; |