Old Driver Band
| Item ID | 18973 | Name | Old Driver Band |
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An old, abandoned driver band that emanates a mysterious aura.
_______________________ All Basic Stats +1 _______________________ For each Refine Level: ATK +4 _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Power Swing and Axe Tornado by 20%. _______________________ For each 5 Refine Levels: ASPD +1 _______________________ Type: Headgear Defense: 10 Position: Upper Weight: 10 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 170 Mechanic |
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| Weapon Level | 0 | Identifier | Old_Driver_Band_R | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Upper Headgear | ||
| Defense | 10 | Equippable Jobs | Blacksmith | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 10 | Min Equip Level | 170 | ||
| NPC Buy | 10 | Max Equip Level | None | ||
| NPC Sell | 5 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | Can't be dropped, Can't be traded with player, Can't be sold to NPC, Can't be put in Cart, Can't be put in Guild Storage, Can't be attached in Mail, Can't be auctioned | ||
| Item Script |
.@r = getrefine(); bonus bAllStats,1; bonus bBaseAtk,4*.@r; bonus bAspd,(.@r/5); bonus bMaxHPrate,(.@r/2); bonus bMaxSPrate,(.@r/2); bonus2 bSkillAtk,"NC_POWERSWING",20*(.@r/2); bonus2 bSkillAtk,"NC_AXETORNADO",20*(.@r/2); |
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| Set | Script | ||||||
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bonus2 bSkillAtk,"NC_FLAMELAUNCHER",70; bonus2 bSkillAtk,"NC_COLDSLOWER",70; |
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.@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"NC_AXETORNADO",3*(.@r/2); if (.@r>=12) bonus bDelayrate,-5; |
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bonus2 bSkillCooldown,"NC_AXEBOOMERANG",-500; bonus2 bAddSize,Size_All,10; |
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.@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"NC_AXEBOOMERANG",5*(.@r/2); if (.@r >= 12) bonus bBaseAtk,30; |
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bonus bDelayrate,-5; bonus bShortAtkRate,20; |
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bonus2 bSkillCooldown,"NC_AXEBOOMERANG",-500; bonus2 bAddSize,Size_All,10; |
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bonus2 bSkillCooldown,"NC_AXEBOOMERANG",-2000; bonus bLongAtkRate,2*getequiprefinerycnt(EQI_HEAD_TOP); |
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bonus2 bSkillCooldown,"NC_AXEBOOMERANG",-2000; bonus bLongAtkRate,2*getequiprefinerycnt(EQI_HEAD_TOP); |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"NC_AXEBOOMERANG",30*(.@r/3); |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"NC_AXEBOOMERANG",30*(.@r/3); |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"NC_AXEBOOMERANG",30*(.@r/3); |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"NC_AXEBOOMERANG",30*(.@r/3); |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillCooldown,"NC_AXETORNADO",-1000; bonus2 bAddRace,RC_All,4*(.@r/2); bonus2 bSkillAtk,"NC_AXETORNADO",10*(.@r/2); |
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bonus2 bSkillAtk,"NC_AXETORNADO",60; |