Imperial Feather
| Item ID | 18823 | Name | Imperial Feather |
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A wing ornaments made of wings of Griffon.
_______________________ Increases Attack Speed (decreases After Attack Delay by 1%). _______________________ Decreases damage taken from Wind elemental attacks by 5%. _______________________ Base AGI at least 108: ASPD +1 Increases Attack Speed (decreases After Attack Delay by 1%). _______________________ When equipped with Imperial Spear and Imperial Guard: Increases damage of Cannon Spear, Shield Press and Banishing Point by 20%. _______________________ Type: Headgear Defense: 0 Position: Middle Weight: 50 Armor Level: 1 Refineable: No _______________________ Requirement: Base Level 70 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Imperial_Feather | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Middle Headgear | ||
| Defense | 0 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 0 | Equip Upper | None | ||
| Weight | 50 | Min Equip Level | 70 | ||
| NPC Buy | 10 | Max Equip Level | None | ||
| NPC Sell | 5 | Refineable | No | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
bonus bAspdRate,1;
bonus2 bSubEle,Ele_Wind,5;
if (readparam(bAgi)>107) {
bonus bAspd,1;
bonus bAspdRate,1;
}
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| Set | Script | ||||||||
|---|---|---|---|---|---|---|---|---|---|
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bonus2 bSkillAtk,"LG_BANISHINGPOINT",20; bonus2 bSkillAtk,"LG_CANNONSPEAR",20; bonus2 bSkillAtk,"LG_SHIELDPRESS",20; |
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bonus2 bSkillUseSP,"LG_BANISHINGPOINT",15; bonus2 bSkillUseSP,"LG_CANNONSPEAR",10; bonus2 bSkillUseSP,"CR_GRANDCROSS",30; bonus2 bSkillUseSP,"LG_SHIELDPRESS",5; |
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.@atk = 40;
.@aspd = 3;
.@dmg = 2;
.@agi = readparam(bAgi);
if (.@agi > 107) {
.@atk += 60;
.@aspd += 5;
.@dmg += 2;
}
if (.@agi > 119) {
.@atk += 80;
.@aspd += 7;
.@dmg += 4;
}
bonus bBaseAtk,.@atk;
bonus bAspdRate,.@aspd;
bonus2 bSubRace,RC_Player_Human,.@dmg;
bonus2 bResEff,Eff_Blind,10000;
bonus2 bResEff,Eff_Silence,10000;
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bonus2 bSkillVariableCast,"CR_GRANDCROSS",-2000; bonus2 bSkillAtk,"LG_RAYOFGENESIS",BaseLevel/30; bonus2 bSkillUseSP,"LG_RAYOFGENESIS",-10; bonus2 bSkillAtk,"CR_GRANDCROSS",BaseLevel; |
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bonus bLongAtkRate,getskilllv("LG_CANNONSPEAR")*2;
bonus bLongAtkRate,getskilllv("LG_OVERBRAND")*2;
bonus2 bSkillAtk,"LG_CANNONSPEAR",30;
bonus2 bSkillAtk,"LG_OVERBRAND",20;
bonus2 bSkillCooldown,"LG_OVERBRAND",-2000;
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if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader) bonus2 bSkillCooldown,"LG_OVERBRAND",2000; |
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bonus2 bSkillAtk,"CR_GRANDCROSS",BaseLevel; bonus2 bVariableCastrate,"CR_GRANDCROSS",-100; bonus2 bSkillAtk,"LG_RAYOFGENESIS",BaseLevel/30; bonus2 bSkillUseSP,"LG_RAYOFGENESIS",-10; |
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bonus2 bSkillUseSP,"LG_BANISHINGPOINT",15; bonus2 bSkillUseSP,"LG_CANNONSPEAR",10; bonus2 bSkillUseSP,"CR_GRANDCROSS",30; bonus2 bSkillUseSP,"LG_SHIELDPRESS",5; |
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.@a = readparam(bAgi);
bonus bBaseAtk,10;
bonus bAspdRate,3;
bonus2 bResEff,Eff_Blind,10000;
bonus2 bResEff,Eff_Silence,10000;
bonus2 bSubRace,RC_Player_Doram,2;
bonus2 bSubRace,RC_Player_Human,2;
if (.@a>=108) {
bonus bBaseAtk,20;
bonus bAspdRate,5;
bonus2 bSubRace,RC_Player_Doram,2;
bonus2 bSubRace,RC_Player_Human,2;
}
if (.@a>=120) {
bonus bBaseAtk,40;
bonus bAspdRate,7;
bonus2 bSubRace,RC_Player_Doram,4;
bonus2 bSubRace,RC_Player_Human,4;
}
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