Magical Booster
| Item ID | 18720 | Name | Magical Booster |
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A booster developed and discovered in Juperos ruins that can raise magical power. It's made from unknown material.
_______________________ MATK +3% _______________________ When equipped with Southern Cross: Increases Magical Damage against monsters of Boss class by 2%. Refine Level of Southern Cross is +5 or higher: Increases Magical Damage against monsters of Boss class by 3%. Increases damage taken from monsters of Normal class by 5%. Refine Level of Southern Cross is +7 or higher: Increases Magical Damage against monsters of Boss class by 4%. Increases damage taken from monsters of Normal class by 5%. _______________________ When equipped with Staff of Piercing: For each Refine Level of Staff of Piercing: MATK +15 Refine Level of Staff of Piercing is +10 or higher: MATK +50 Decreases Variable Casting Time by 10%. _______________________ When equipped with Hypnotist's Staff: For each Refine Level of Hypnotist's Staff: MATK +20 _______________________ Refine Level of Hypnotist's Staff is +10 or higher: MATK +50 Decreases After Skill Delay by 10%. _______________________ Type: Headgear Defense: 0 Position: Middle Weight: 30 Armor Level: 1 Refineable: No _______________________ Requirement: Base Level 30 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Magical_Booster | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Middle Headgear | ||
| Defense | 0 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 0 | Equip Upper | None | ||
| Weight | 30 | Min Equip Level | 30 | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | No | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
bonus bMatkRate,3; |
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| Set | Script | ||||
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.@r = getequiprefinerycnt(EQI_HAND_R);
.@matk = 20*.@r;
if (.@r >= 10) {
.@matk += 50;
bonus bDelayrate,-10;
}
bonus bMatk,.@matk;
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.@r = getequiprefinerycnt(EQI_HAND_R);
.@matk = 20*.@r;
if (.@r >= 10) {
.@matk += 50;
bonus bDelayrate,-10;
}
bonus bMatk,.@matk;
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.@r = getequiprefinerycnt(EQI_HAND_R);
.@matk = 15*.@r;
if (.@r >= 10) {
.@matk += 50;
bonus bVariableCastrate,-10;
}
bonus bMatk,.@matk;
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.@r = getequiprefinerycnt(EQI_HAND_R);
.@matk = 15*.@r;
if (.@r >= 10) {
.@matk += 50;
bonus bVariableCastrate,-10;
}
bonus bMatk,.@matk;
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.@r = getequiprefinerycnt(EQI_HAND_R);
.@dmg = 2;
if (.@r >= 5) {
.@dmg += 3;
.@def = -5;
if (.@r >= 7) {
.@dmg += 4;
.@def -= 5;
}
bonus2 bSubClass,Class_Normal,.@def;
}
bonus2 bMagicAddClass,Class_Boss,.@dmg;
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.@r = getequiprefinerycnt(EQI_HAND_R);
.@dmg = 2;
if (.@r >= 5) {
.@dmg += 3;
.@def = -5;
if (.@r >= 7) {
.@dmg += 4;
.@def -= 5;
}
bonus2 bSubClass,Class_Normal,.@def;
}
bonus2 bMagicAddClass,Class_Boss,.@dmg;
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