Vanargandr Helm
| Item ID | 18652 | Name | Vanargandr Helm |
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Vanargand is a another name of Fenrir: the God Biter, which inspired the design of this helmet.
_______________________ MDEF +5 _______________________ Random chance to absorb 1% of damage inflicted into HP or 1% into SP. _______________________ Refine Level +5: Random chance to absorb 3% of damage inflicted into HP or 1% into SP. _______________________ Refine Level +7: Random chance to absorb 5% of damage inflicted into HP or 2% into SP. _______________________ Refine Level +8: Increases absorbing chance. _______________________ Refine Level +9: Random chance to absorb 8% of damage inflicted into HP or 4% into SP. _______________________ Type: Headgear Defense: 10 Position: Upper Weight: 150 Armor Level: 1 _______________________ Requirement: Base Level 80 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Vanargand_Helm | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Upper Headgear | ||
| Defense | 10 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 150 | Min Equip Level | 80 | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
if (.@r >= 9 ) {
bonus2 bHPDrainRate,60,8;
bonus2 bSPDrainRate,20,4;
} else if (.@r >= 8 ) {
bonus2 bHPDrainRate,50,5;
bonus2 bSPDrainRate,10,2;
} else if (.@r >= 7 ) {
bonus2 bHPDrainRate,30,5;
bonus2 bSPDrainRate,10,2;
} else if (.@r >= 5 ) {
bonus2 bHPDrainRate,10,3;
bonus2 bSPDrainRate,10,1;
}
else {
bonus2 bHPDrainRate,10,1;
bonus2 bSPDrainRate,10,1;
}
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| Set | Script | ||||
|---|---|---|---|---|---|
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.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r >= 9) {
bonus2 bHPDrainRate,-60,-8;
bonus2 bSPDrainRate,-20,-4;
}
else if (.@r >= 8) {
bonus2 bHPDrainRate,-50,-5;
bonus2 bSPDrainRate,-10,-2;
}
else if (.@r >= 7) {
bonus2 bHPDrainRate,-30,-5;
bonus2 bSPDrainRate,-10,-2;
}
else if (.@r >= 5) {
bonus2 bHPDrainRate,-10,-3;
bonus2 bSPDrainRate,-10,-1;
}
else {
bonus2 bHPDrainRate,-10,-1;
bonus2 bSPDrainRate,-10,-1;
}
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.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r >= 6) {
bonus bDelayrate,-5;
bonus bAspdRate,5;
bonus2 bAddClass,Class_All,5;
bonus2 bIgnoreDefClassRate,Class_All,25;
}
if (.@r >= 8) {
bonus bDelayrate,-10;
bonus bAspdRate,10;
bonus2 bAddClass,Class_All,5;
bonus2 bIgnoreDefClassRate,Class_All,25;
}
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.@r = getequiprefinerycnt(EQI_HEAD_TOP);
.@a = getequiprefinerycnt(EQI_ARMOR);
if (.@a>=12) {
bonus2 bHPDrainRate,-60,6;
bonus2 bSPDrainRate,-60,5;
}
else if (.@r>=9) {
bonus2 bHPDrainRate,-60,8;
bonus2 bSPDrainRate,-20,4;
}
else if (.@a>=9) {
bonus2 bHPDrainRate,-40,4;
bonus2 bSPDrainRate,-40,3;
}
else if (.@r>= 8) {
bonus2 bHPDrainRate,-50,5;
bonus2 bSPDrainRate,-10,2;
}
else if (.@r >= 7) {
bonus2 bHPDrainRate,-30,5;
bonus2 bSPDrainRate,-10,2;
}
else if (.@a >=6) {
bonus2 bHPDrainRate,-30,3;
bonus2 bSPDrainRate,-30,2;
}
else if (.@r >= 5) {
bonus2 bHPDrainRate,-10,3;
bonus2 bSPDrainRate,-10,1;
}
else {
bonus2 bHPDrainRate,-10,1;
bonus2 bSPDrainRate,-10,1;
}
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