Korean Judge Hat
| Item ID | 18572 | Name | Korean Judge Hat |
|
Hat of famous judge.
_______________________ Decreases Variable Casting Time by 6%. _______________________ Increases Attack Speed (decreases After Attack Delay by 6%). _______________________ Refine Level +7: Decreases damage taken from Demi-Human race by 2%. MDEF +2 _______________________ [Swordman,Merchant,Thief,Monk,Taekwon] For each 2 Refine Levels: ATK +1% _______________________ [Magician,Acolyte,Soul Linker,Ninja] For each 2 Refine Levels: MATK +1% _______________________ [Archer,Gunslinger] Every 1 Refine Levels: Ranged Physical Damage +1% _______________________ When VIP status active: All Basic Stats +1 Decreases damage taken from Demi-Human race by 10%. _______________________ Type: Headgear Defense: 2 Position: Upper Weight: 30 Armor Level: 1 _______________________ Requirement: None |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Korean_Judge_Hat | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Upper Headgear | ||
| Defense | 2 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 30 | Min Equip Level | None | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | Can't be dropped | ||
| Item Script |
bonus bMdef,2;
bonus bVariableCastrate,-6;
bonus bAspdRate,6;
.@r = getrefine();
if (.@r>6) {
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
}
if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief || Class == Job_Taekwon || Class == Job_Star_Gladiator || Class == Job_Star_Gladiator2 || Class == Job_Monk || Class == Job_Champion || Class == Job_Sura || Class == Job_Sura_T)
bonus2 bAddClass,Class_All,(.@r/2);
if (BaseClass == Job_Mage || BaseClass == Job_Acolyte || Class == Job_Ninja || Class == Job_Soul_Linker)
bonus bMatkRate,(.@r/2);
if (BaseClass == Job_Archer || Class == Job_Gunslinger)
bonus bLongAtkRate,.@r;
if (vip_status(VIP_STATUS_ACTIVE)) {
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus bAllStats,1;
}
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