Ancient Gold Ornament
| Item ID | 18570 | Name | Ancient Gold Ornament |
|
A beautiful golden ornament created with ancient magic. It changes its power depending on the owner's class.
_______________________ Base Level at least 150: All Basic Stats +2 _______________________ When equipped by Swordman, Merchant or Thief classes: ATK +8% _______________________ When equipped by Mage or Acolyte classes: MATK +8%. Increases Healing skills effectiveness by 7%. _______________________ When equipped by Archer classes: DEX +3 Increases Ranged Physical Damage by 10%. _______________________ Type: Headgear Defense: 7 Position: Upper Weight: 40 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 100 3rd classes |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Ancient_Gold_Deco | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Upper Headgear | ||
| Defense | 7 | Equippable Jobs | Knight, Priest, Wizard, Blacksmith, Hunter, Assassin, Crusader, Monk, Sage, Rogue, Alchemist, Bard / Dancer | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 40 | Min Equip Level | 100 | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
if (BaseLevel >= 150) {
bonus bAllStats,2;
}
if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief) {
bonus2 bAddClass,Class_All,8;
}
if (BaseClass == Job_Mage || BaseClass == Job_Acolyte) {
bonus bMatkRate,8;
bonus bHealPower,7;
}
if (BaseClass == Job_Archer) {
bonus bDex,3;
if (getiteminfo(getequipid(EQI_HAND_R), ITEMINFO_VIEW) == W_BOW)
bonus bLongAtkRate,10;
}
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