Royal Knight Archer Bow
| Item ID | 18198 | Name | Royal Knight Archer Bow |
|
A bow used by the Glastheim Soldiers.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himelmez. _______________________ Increases Ranged Physical Damage by 15%. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Aimed Bolt by 20%. Decreases After Skill Delay by 12%. _______________________ Refine Level +11: Decreases Aimed Bolt skill cooldown by 1 second. Increases Physical Damage against enemies of Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ Total Refine Level of entire set at least +30: Increases Physical Damage against enemies of Holy and Undead elemental by 20%. _______________________ Type: Bow Attack: 190 Weight: 170 Weapon Level: 4 _______________________ Requirement: Base Level 170 Ranger |
|---|---|---|---|---|---|
| Weapon Level | 4 | Identifier | G_Knight_Archer_Bow | ||
| Attack | 190 | Type | Weapon - Bow | ||
| MATK | 0 | Equip Locations | Two-Handed | ||
| Defense | 0 | Equippable Jobs | Hunter | ||
| Range | 5 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 170 | Min Equip Level | 170 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bLongAtkRate,15;
bonus bBaseAtk,4*.@r;
if (.@r>=9) {
bonus bDelayrate,-12;
bonus2 bSkillAtk,"RA_AIMEDBOLT",25;
}
if (.@r>=11) {
bonus2 bAddRace,RC_Undead,20;
bonus2 bAddRace,RC_Angel,20;
bonus2 bSkillCooldown,"RA_AIMEDBOLT",-1000;
}
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| Set | Script | ||||||
|---|---|---|---|---|---|---|---|
|
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus bLongAtkRate,10; }",1,10000,BF_WEAPON;
bonus bBaseAtk,30;
if (.@sum >= 30) {
bonus2 bAddEle,Ele_Undead,20;
bonus2 bAddEle,Ele_Holy,20;
}
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bonus bAspdRate,15; bonus2 bSubRace,RC_Player_Human,40; skill "PA_GOSPEL",1; |