Wind Gale
| Item ID | 18188 | Name | Wind Gale |
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A bow which causes a strong wind like a storm.
_______________________ Increases Ranged Physical Damage by 10%. _______________________ For each Refine Level: Increases Ranged Physical Damage by additional 1%. _______________________ Refine Level +9: Increases damage of Severe Rainstorm by 30%. _______________________ Refine Level +11: Decreases Severe Rainstorm skill cooldown by 2 seconds. _______________________ Type: Bow Attack: 200 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 170 Minstrel and Wanderer |
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| Weapon Level | 4 | Identifier | Wind_Gale | ||
| Attack | 200 | Type | Weapon - Bow | ||
| MATK | 0 | Equip Locations | Two-Handed | ||
| Defense | 0 | Equippable Jobs | Bard / Dancer | ||
| Range | 5 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 100 | Min Equip Level | 170 | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine(); bonus bLongAtkRate,10+.@r; if (.@r>=9) bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",30; if (.@r>=11) bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000; |
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| Set | Script | ||||
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.@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillUseSPrate,"WM_SEVERE_RAINSTORM",2*.@r; bonus bLongAtkRate,2*.@r; |
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.@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillUseSPrate,"WM_SEVERE_RAINSTORM",2*.@r; bonus bLongAtkRate,2*.@r; |
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,10; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10*.@r_weapon; |
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.@r = getequiprefinerycnt(EQI_SHOES);
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"AC_SHOWER",20*.@r;
bonus2 bSkillAtk,"AC_DOUBLE",20*.@r;
if (.@sum>=18) {
skill "RA_FEARBREEZE",3;
if (.@sum>=22) {
bonus2 bSubClass,Class_Boss,25;
}
}
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.@r = getequiprefinerycnt(EQI_SHOES);
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"AC_SHOWER",20*.@r;
bonus2 bSkillAtk,"AC_DOUBLE",20*.@r;
if (.@sum>=18) {
skill "RA_FEARBREEZE",3;
if (.@sum>=22) {
bonus2 bSubClass,Class_Boss,25;
}
}
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