Wind Gale

Item ID 18188 Name Wind Gale
A bow which causes a strong wind like a storm.
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Increases Ranged Physical Damage by 10%.
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For each Refine Level:
Increases Ranged Physical Damage by additional 1%.
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Refine Level +9:
Increases damage of Severe Rainstorm by 30%.
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Refine Level +11:
Decreases Severe Rainstorm skill cooldown by 2 seconds.
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Type: Bow
Attack: 200
Weight: 100
Weapon Level: 4
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Requirement:
Base Level 170
Minstrel and Wanderer
Weapon Level 4 Identifier Wind_Gale
Attack 200 Type Weapon - Bow
MATK 0 Equip Locations Two-Handed
Defense 0 Equippable Jobs Bard / Dancer
Range 5 Equip Gender Both (Male and Female)
Slots 2 Equip Upper Third, Third Upper, Third Baby
Weight 100 Min Equip Level 170
NPC Buy 20 Max Equip Level None
NPC Sell 10 Refineable Yes
Credit Price None Trade restriction None
Item Script
.@r = getrefine();
bonus bLongAtkRate,10+.@r;
if (.@r>=9)
   bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",30;
if (.@r>=11)
   bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000;

Set Script
Trentini's Memory
Wind Gale
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillUseSPrate,"WM_SEVERE_RAINSTORM",2*.@r;
bonus bLongAtkRate,2*.@r;
Alphoccio's Memory
Wind Gale
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillUseSPrate,"WM_SEVERE_RAINSTORM",2*.@r;
bonus bLongAtkRate,2*.@r;
Libra Crown
Wind Gale
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10*.@r_weapon;
Wind Gale
Phantom Heels
.@r = getequiprefinerycnt(EQI_SHOES);
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"AC_SHOWER",20*.@r;
bonus2 bSkillAtk,"AC_DOUBLE",20*.@r;
if (.@sum>=18) {
   skill "RA_FEARBREEZE",3;
   if (.@sum>=22) {
       bonus2 bSubClass,Class_Boss,25;
   }
}
Wind Gale
Phantom Heels
.@r = getequiprefinerycnt(EQI_SHOES);
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"AC_SHOWER",20*.@r;
bonus2 bSkillAtk,"AC_DOUBLE",20*.@r;
if (.@sum>=18) {
   skill "RA_FEARBREEZE",3;
   if (.@sum>=22) {
       bonus2 bSubClass,Class_Boss,25;
   }
}