Aiming Bow
| Item ID | 18186 | Name | Aiming Bow |
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It's a bow that's made of a very resilient material.
_______________________ Decreases After Skill Delay by 5%. _______________________ For each Refine Level: Decreases After Skill Delay by 1%. _______________________ Refine Level +9: Increases damage of Aimed Bolt by 30%. _______________________ Refine Level +11: Decreases Aimed Bolt skill cooldown by 1 second. Increases damage of Aimed Bolt by additional 15%. _______________________ Type: Bow Attack: 210 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 170 Ranger |
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| Weapon Level | 4 | Identifier | Aiming_Bow | ||
| Attack | 210 | Type | Weapon - Bow | ||
| MATK | 0 | Equip Locations | Two-Handed | ||
| Defense | 0 | Equippable Jobs | Hunter | ||
| Range | 5 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 100 | Min Equip Level | 170 | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bDelayrate,-1*(5+.@r);
if (.@r>=9)
bonus2 bSkillAtk,"RA_AIMEDBOLT",30;
if (.@r>=11) {
bonus2 bSkillAtk,"RA_AIMEDBOLT",15;
bonus2 bSkillCooldown,"RA_AIMEDBOLT",-1000;
}
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| Set | Script | ||||
|---|---|---|---|---|---|
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.@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"RA_AIMEDBOLT",7*.@r; bonus2 bSkillUseSPrate,"RA_AIMEDBOLT",2*.@r; |
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,10; bonus2 bSkillAtk,"RA_AIMEDBOLT",10*.@r_weapon; |
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.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus bUnbreakableWeapon;
bonus2 bAddEle,Ele_All,3*getequiprefinerycnt(EQI_SHOES);
if (.@sum>=18) {
bonus bPerfectHitAddRate,30;
if (.@sum>=22) {
bonus2 bSPDrainRate,20,5;
}
}
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.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus bUnbreakableWeapon;
bonus2 bAddEle,Ele_All,3*getequiprefinerycnt(EQI_SHOES);
if (.@sum>=18) {
bonus bPerfectHitAddRate,30;
if (.@sum>=22) {
bonus2 bSPDrainRate,20,5;
}
}
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